Those badges are great.
P3st´s AUTOCONFIG preset
https://www.mediafire.com/file/qgmnq3xxvgxn2z6/P3sT-Autoconfig_test.7z/file
This is a test release and more a proof of concept what the wildecard feature can handle on its own
how it works
- load one of the 4 variatons
- save as global preset (or as core/directory preset if you already use other shaders)
- done. ^^
info/readme
in order to work as it should you roms should be using the no-inro names
for the right Channel LCD/badge for the system you folder names should look like this,
- Atari - 2600
- Atari - 5200
- Atari - 7800
- Atari - Jaguar
- Commodore - 64
- Commodore - Amiga
- Commodore - CD32
- DOS
- Microsoft - MSX
- Microsoft - MSX2
- NEC - PC Engine - TurboGrafx 16
- Nintendo - Nintendo Famicom Disk System
- Nintendo - GameCube
- Nintendo - Nintendo 64/Nintendo - Nintendo 64 - Widescreen (in case of hacks etc.)
- Nintendo - Nintendo 64DD
- Nintendo - Nintendo Entertainment System
- Nintendo - Satellaview
- Nintendo - Super Nintendo Entertainment System
- Nintendo - Wii
- Philips - CD-i
- Sega - 32X
- Sega - Dreamcast
- Sega - Master System - Mark III
- Sega - Mega Drive - Genesis
- Sega - Mega-CD - Sega CD
- Sega - Saturn
- Sony - Playstation
- The 3DO Company - 3DO
if this is not the case you have to rename your folders/change the params in the Variations folder
when the rom names are not matching some features like the sinden border and cropping will not be load.
when the folder names dont match , the overlays still work but dont show the system/channel namer or badge
Following Cores/ports don´t work well with content-dir names so they just use their core name
- Quake
- Quake II
- Quake III
- ScummVM
- ECWOLF
- DOOM (prboom)
- DOOM 3
SPECIAL NOTES
you should use the default crop setting depending on the core it used it as a base ( besides PC Engine and Sega Saturn)
i just tested the cores mentioned before …the most things should work with other cores i think .
there are a few examples in the CROP folder , also a example the lightgun border in the SINDEN folder
more params for cropping and other features will come over time ^^
have fun
for now this is an example and i need feedback and suggestions for this
reuploaded the autoconfig preset fixed a typo with the dolphin flip param
Hey… just downloaded this. There were some duplicate name/overwriting problems when unzipping. Not sure if that will cause any problems with presets.
edit Just disregard… I opened it over the previous version. Sorry.
yeah this uses some same files they cause no problem or conflicts.
i just made it standalone as an example and will add it maybe later the main pack,
when i have time to setup my arcade overlays the same way
reuploaded the autoconfig file fixed the static reflection image scale on the widescreen params
screenshots from Paper Mario with MasterKillua´s texture pack and widescreen hack
i think it looks awesome ^^
Looks awesome! I do love me some GameCube
^^…ughhh its not the gamecube game this is the n64 game
Oh jeez lol!! Ok I love N64 aswell
yeah it looks really like the modern games with this ,even a bit more detailed / paper like textures as the gamecube game …
i was searching around for some intressting hacks found also conker uncensored text and speech , and widescreen and 60fps codes for it …
also an intressting but really early dev/demo version from an ongoing castlevania symphony of the night port …for the GAMEBOY
This thread continues to amaze me!
One thing to note that you may already be aware of, the perspective of the two arcade cabinets either side of the bezel is wrong, they should be rotated. Currently they are displayed as if you are standing directly in front of them which distracts from the realistic nature of the bezel. I realise this is probably not easy to achieve currently.
i know i already have this in mind to change the sides/wings for the tilted arcade overlays
and will tackle this when i create the arcade autoconig stuff maybe next update …
but can´t say when i can do that cuz i have a busy RL next week ^^
I think we need to be careful when using these words. As artists we can do anything we want, even if it is divorced from reality, as long as it fits our vision.
If you would like to see something different, please phrase it as such. “I would like to see the perspective change. I think it would be more realistic.”
it´s okay i don´t think he meant to be harsh …as i said i was also thinking the same for the tilted cabs .
just have to find some good art
the things is that i only have the front view image as resource, as you know
so i will try to merge this with the neo geo cab i made or something
Just the other day someone was comparing my work to someone else’s in a post on my thread. He said he thought it was “better” than mine.
People have a habit of using that type of vernacular. And I think it’s important to educate them to do otherwise.
This type of comparison is why I limited my Amiga graphics to just one Amiga and one C64. I didn’t want anyone rudely comparing my work to @TheNamec’s work.
So my collection isn’t as complete as it could be…and that is not “OK”.
yeah but hats the internet for you , istn´t is everywhere with everything nowadays
you will allways have this group that complains, wants more or don´t see the work behind something
It’s not just the internet… I took my mom to the galleries in DC and she had to compare all the paintings… which one was better… she didn’t like a painting if it didn’t “look like” something, etc… I wanted to stop her, but I realized it was just her way of appreciating it.
in the end its wasted energy to react to such things …^^ you can´t change them anyway
people are strange…
@Duimon the perspective is wrong, if it was an artistic choice to use an incorrect perspective then that is fine but there is nothing wrong with the vernacular I used and I don’t see how I need to be educated.
Making claims a certain style is better or worse is not comparable to me pointing out an incorrect perspective on art that is obviously meant to replicate the user standing in front of an arcade cabinet at an arcade.
I assumed P3st would already be aware of it but thought it was worth mentioning just incase.
EDIT: Your bezel’s are great too @Duimon , they are what got me involved in using the reflection shader to begin with.