True, you just can’t have both until we have access to much brighter displays. Now I’m working on something a bit more BVM-like, maximizing the black gaps while minimizing clipping and eliminating the banding (which I think was caused by the mask being used). I increased the beam shape high parameter to 45.00 by increasing the maximum range for the parameter, among other things. Here’s a preview. It should go without saying that the LCD backlight should be maxed out for this (as it should be for the Kurozumi preset as well, and for all my presets). Feedback is welcome.
Thanks for the info! I’ll upload my dynamic preset and this new one after it’s more or less finalized.
Glad you like it, and I like those GBA pics but they might be a tad washed out, at least on my display. Admittedly, I’m not familiar with those games and that just might be how they’re supposed to look. Are you using grade with the GBA preset? The sigmoidal gamma in grade is really great for expanding the dynamic range (I just leave it at the default of 0.50). Also, if you raise bright boost beyond a certain point it’ll wash out the colors and eventually result in clipping.
To remove grade from the preset, you can just replace it with stock.slang.
I’ll upload some presets once this new BVM preset is dialed in.