that’s what’s wrong with me and crt joe
what i circle in white and a thickness a shadow of the horizontal line…
this is what i’m going to remove, this is not the real mask it’s the 64px 64px that’s bad
the 512 does not have this, just a question?
the royal designer does not use this trick to filter out a bad scanline placement i hope.
and I will do this
I corrected just the top left, and compare with the rest, I think that’s what crt joe wants right?
because that’s what I think too
and still not 100%.
because even on the horizontal two effect of transparency that does not have the same opacity.
a detail
the top left box is a black mask line, in 64px it’s just semi transparent
but the transparency of the angles must be kept
just above the horizontal line
the mask is not rectangle just a transparent pixel of the corner allows to change the thing in rounding.
it is necessary to keep the shape of the phosphor not rectangle
I corrected the first column and I think it should be more correct
1 original / corrected too small to see the gif
just click on the original then on the left right keyboard and compare
and I even think that the transparency of the rounding should be on the left more than on the right. it would be even more precise
cleaning the rvb’s where I’m going with this
Do you see a difference?
and you see the rounding? top left hard rvb R
and at the bottom left.
so the right corner should be less transparent than the left one, that’s what I pointed out on the 64x64 pixel mask
this 512px mask doesn’t even have a perfect centering aligned on the grid… who to believe?
this thing is weird… now it looks like it’s moving the rvb closer or farther away etc…
whatever this thing is is wrong in the first place…
512x512 pixel on a grid needs to be adjusted…
I have to test the thing now.
I don’t know what it will do, but one thing is for sure if it works it will be more accurate, and better colors in our retro games, that’s all I know.
:coeur_yeux:
in short the result
then you can test just rename the 64x64 pixel mask with the original name… which is long…very long…
TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64
https://drive.google.com/file/d/14xIOH5ckP4x7xHkafGafyRQhYANM15Ce/view?usp=sharing
then you can test just rename the 512x512 pixel mask with the original name
TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing
https://drive.google.com/file/d/1aTnTrdsApIOJt5tgrio0EXn1P3gNEQIC/view?usp=sharing
or overwrite the royal resources crt folder with the corrected one
the 2 png slot mask the 64 and 512 corrected
RetroArch1_9_7_x-64\shaders\shaders_slang\crt\shaders\ crt royal folder replace crush??
https://drive.google.com/file/d/15ARk4r2FonN3cgt5QI101aFEC-IbFkdu/view?usp=sharing