In no way is this post intended to replace my presets from this post, but I thought I’d share what these presets were originally intended to look like but ended up being changed to what they are now cause it doesn’t look good without integer scaling and I don’t like using integer scaling. If integer scaling isn’t enabled you’ll get this moire pattern so I went into the parameters and changed it from 0 to 3 and the image went from this (it’s more noticable in game but you can see a moire-like pattern in the blue sky):
to a cleaner image like this:
If you don’t mind the image being cropped on the top and bottom a bit you’ll likely enjoy these presets, they even have scanlines now. For an even grittier old school look and feel on the 8/16 bit preset go into the parameters and change the Add Noise to -50 or -60 and the Bloom Distribution to 40 or 50.
I’ve also been using the glsl “crt-consumer” shader, it’s a good light weight shader for cores that only work good on the gl driver (yaba sanshiro):
shaders = "1"
shader0 = "shaders_glsl/crt/shaders/testing.glsl"
filter_linear0 = "true"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
blurx = "0.450000"
blury = "0.150000"
warpx = "0.030000"
warpy = "0.040000"
corner = "0.020000"
smoothness = "100.000000"
scanlow = "4.000000"
scanhigh = "5.000000"
slotmask = "0.500000"
slotwidth = "3.000000"
double_slot = "2.000000"
GAMMA_IN = "2.200000"
sat = "1.000000"
contrast = "1.100000"
WP = "-100.000000"