Interesting, I use CRT-Guest-Advance via HSM Mega Bezel Reflection Shader so there are a couple additional options available to me. I haven’t really mastered using the CRT-Guest-Advance-NTSC version and I’ve been instead using Blargg NTSC video filters with custom settings where possible in order to incorporate NTSC artifacts into my CRT Shader presets.
Within HSM Mega Bezel Reflection Shader I get to use Horizontal Sharpness, Subtractive Sharpness as well as Fast Sharpen. I think the Blargg video filter also has a Sharpness setting but I haven’t found the need to adjust that as well.
This is the result:
If you’re still getting proper transparencies in the Sonic The Hedgehog Waterfalls with that level of sharpness on the edges, I think you’ve done a fantastic job there!