Please show off what crt shaders can do!

Thanks, to clarify, what I meant by consistent is that the results didn’t match when you substitute zoom for mask size. I.e. I assumed a 4 pixel mask should look the same if mask size = 2 or zoom = 4

From your explanation, it still seems this is how it’s supposed to work, but I just tried this out with mask 10 while having transform to shadow mask parameter set to 1.0, the result is different between size and zoom variant. Am I missing something?

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Mask zoom is not an equivalent procedure compared with mask size, it also comes with the mask sharpen feature.

For example mask 6 with zoom 3 and sharpened will look similar to mask 6, size 2. Without sharpen it will be “fuzzier”.

Here is a compare between these two procedures, as mentioned:

Sharpened mask zoom:

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Using RGBX mask leads to a nice slotmask effect for 1080p.

Under the hood it is not like the real thing, but the global effect is really good and convincing in emulating a low TVL display imho:

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I just been messing with mask 10, size 2, zoom -2, height 2, and looks really gorgeous. I was always using mask 12, but this one looks better, I’m going to stick with mask 10 from now on :smiley:

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Yup, told you mask 10 at 4k hits different lol. Mask 12 would probably benefit something like a 8k resolution more, I think. For now I’ve completely stopped using mask 12 for 4k.

I discovered even more combinations you can try out for 4k:

mask 10, size 1, zoom 2. mask 10, size 1, zoom 3 (chunkier mask). mask 6, size 3, zoom -3 (or -2) and mask 6, size 4, zoom -4 (or -5). Each one gives different results so you’ll probably be playing around with them all like I have the past few days lol.

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Mask 10 has a purple tint when too fine, most noticeable in grays. The ground sidewalk in your screenshot has this tint. I’m not sure if original CRT’s behaved this way or if is unique to CRT emulation.

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Mask 10, size 2, zoom -2 is a safe setting. It’s not advisable though to do negative zoom with size 1, as there exist perfect total mask size 2 and 3 alternatives.

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I’m still messing with mask 10, I really love it. Dynamite-Headdy-UE-c-240902-000223

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I’m going to add two presets to the development version that leverages the new Mask helper function.

They will come with a wider/harder rgxb mask for not so big monitors/higher viewing distance and a softer one better suitable for bigger monitors:

By pure luck, I just noticed them to be totally moire free, go figure :slight_smile:

koko-aio/Presets-ng/Monitor-Maxmask-Bright-rgxb.slangp

koko-aio/Presets-ng/Monitor-Maxmask-Bright-rgb.slangp

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I’m waiting with open arms lol.

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This time I’m being cautious and meticulous and I’m not trying to rush that much. This is a photo made to the PC screen. So far so good.

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So far so good…:smiley:

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I’ve improved my settings before posting. I think it looks way better now. Gaming test was good for my eyes…

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Been playing around with Koko-aio’s tv-PAL-my-old and I think it’s my favourite shader so far. Really reminds me of the TV I grew up with. I’m posting some before and afters as well.

Garou 1

Garou 2

Driver

Driver CRT

Dragon Ball

Dragon Ball CRT

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Bright slotmask at 1080p:

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I liked it. Is this still royale? I’ve never managed to get it as that.

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Yes. As crazy as it can be, I just cleaned up the slotmask available inside Royale and tweaked some parameters and got it. I’ll put it as a new mask option inside crt-royale-fast eventually. I still need to tone down green subpixel, though. But the results are really good, IMO.

ddsom-240913-115505 ddsom-240913-115401 02-Chrono-Trigger-USA-240913-110914 mslug3-240913-104755 mslug3-240913-104611 003538-240913-094745 003538-240913-094715 003538-240913-094126 003538-240913-093922 003538-240913-093828 003538-240913-093727

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You just keep delivering, my man. When it’s done, it will be the first time I’ll pay royale the proper attention.

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Testing the rainbow effect

test RGB crt-guest-advanced-ntsc-composite modified

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