Maybe @Hunterk or @HyperspaceMadness can split it into a new topic.
I’ve been following but not really as in depth as you all so I didn’t want to say anything prematurely but this reminds me of a time when I accidentally changed one of the defaults in the Shader passes and my screenshots ended up a little barrier than my original preset.
It’s very easy to switch one of the filtering settings if navigating the menu especially with the analog stick.
In my case when I followed the Simple preset chain, I ended up discovering a full preset in between, which might have been saved automatically as a result of my accidentally changing one of the default scaling or filtering values while scrolling through the Shader chain or perhaps I had fallen asleep or something like that.
@RetroGames4K you can follow the Shader Preset chain and see if there is a full preset in between which should have been a Simple preset.
Coming to think of it, things like this used to happen a bit more frequently when building upon existing presets and accidentally saving a new preset as with the same name as an older preset from higher up the chain. That’s a no-no and preset breaking scenario. It would be nice if we could get an overwrite warning at some point.