I think you are right, I’m quite a noob in this stuff, but is it possible that amd radeon software interfieres with the temp colour? It was set in 6500k by default, but if I leave it on auto colours tend to be more saturated. And I’m a bit confused, that’s why also affects my shader style. I know is emulated, and the video comes out from VGA to Scart.
Didn’t you also have access to real hardware like a Mega Drive or something? I was recently noticing some sort of green bias on my CRT monitor and now I"m wondering if the hardware makes a difference, so I"m probably going to test it myself.
I was also already using a shader on it to up saturation and mess with the gamma. Probably not an issue with old low color PC games, but e.g. emulated SNES games for example don’t look that appealing to me when compared to my TVs.
I have an original Pal Mega Drive, I will test it with Sonic the hedgehog, and see how it goes. On Snes Emu, on my PC with CRT Emudrivers, 240p Test Suite, The blue tend to be more purple, That’s why I’m confused…
Put my old Surface laptop (13,5" 1504p - for this content it works similar to 1440p) next to my CRT monitor to do some rough matching. From CRT viewing distance, looks pretty similar.
VGA doublescan is not for available for Guest fastest, I switched to fast instead. It’s a bit lacking, I don’t know if it’s possible to do more realistic matching with more scanline adjustments, or if it comes down to the mask, which of course lacks the necessary pixels.
An alternative for fastest is to disable scanlines and attach a slightly modified res-independent scanline shader with simulated height set to 350 (even divider for integer scaling size of 1400). Doesn’t look too bad.
This is the kind of thing one craved as a kid. I collected a whole bunch of magazines from that era, have to go over them again sometime.
Exactly! I wanted to play with those shots right on the magazine, they looked somehow much better than the real thing to me.
I think I’ve half of a closet full of those.
…every now and then i pick a random one and leaf through it
PS:
I’m playing to add a “screen uniformity” function, but the real intent is to give the shader that unven brightness look as seen on the shots on the paper back then ^-^
Looks great! Could you please give the preset name?
Simply amazingly beautiful. Is this part of your pack?
Hey thanks, I didn’t expected it to be so popular… it was just a joke and the preset has been tweaked from game to game to look better with that particular content, but since there’s interest, I’ll try to make a generic one from the draft I should still have somewhere on my Hdd…
It reminds me a lot of the image I remember from the C64, and the Amiga connected to a CRT TV. It’s quite hard to find such a shader preset. If someone makes presets for the C64, or Amiga, they are presets based on CRT monitors, not TV.
I’m currently using a slightly modified koko_aio pal_my_old preset with NTSC artifact enabled. Although it’s hard to find any information whether the C64 on a CRT TV displayed NTSC artifact, because most of the videos on YT are Commodores connected to CRT monitors.
Don’t you remember we talked about it? AMIGA was mainly used on PAL TVs, but C64 had a strong market in US too, so the quest for artifacts would restrict to the 8bit machine, imho.
wikipedia:
For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two million units sold per year,[9] outselling IBM PC compatibles, the Apple II, and Atari 8-bit computers.
Yes, that’s why when writing about ntsc artifact I had only C64 in mind.
Remember those magazines would have employed half -tone dot effects which would do some blending of its own to the image similar to the effect the CRT Mask and Scanlines have on the image but in a different way.
Secondly, most likely the photos might have been taken slightly defocused to avoid moire e.t.c and that would have reduced the visibility of the Scanlines and softened the image slightly creating a smooth, anti-aliased look.
I wouldn’t say they looked better than the real thing. I appreciated the sharper, focused, saturated appearance of the Commodore 1702 in person. I could still see the screen door like effect being produced by the mask, scanlines and graphics while playing Ys Book I & II on the Turbo Duo!
It made the graphics look much better and that’s what I’ve been trying to recreate ever since I started doing this.
I love your preset for what it is though. I would love to see a tuned, sharpened version which looks closer to the actual C64 output on the 1702 monitor. I think you’re pretty close already!
Man, this Sparkster pic, is it real game?
No. It’s just a mock-up made by a pixel artist.
When you wanna feel like a superhero playing your favourite videogames:
This just made me laugh loudly
Hey there,
I’m having a lot of fun playing DK64 again, with the “tag everywhere” ROM patch. I’m pleased by the look of xBRZ upscaled textures, smoothed and then having a CRT shader to regain some grain, thanks again for those great tools!
So Glide64 is running X4 internal resolution with 4xBRZ, Smooth 3 filtering, and then CRT-Guest-Advanced (with NTSC resolution scaling set to 0.4, some color correction, High resolution scanline and Internal Resolution Y = 1). The game is also one of the few in N64 with anamorphic 16:9 IIRC, and I cropped 7 or so pixels around each borders.