IDK, I just think the pixel grid at 1080p makes it really impossible to have a convincing mask effect in an actual fullscreen use-case scenario. Pretty screenshots are one thing but everything just goes to hell once scaled to the full screen.
It’s a cycle with CRT shaders. Eventually, I just give up. Then a couple months later I think maybe there’s something else I can try, then I spend a few weeks tweaking and give up again.
I always wind up just going back to plain old scanlines at 1080p.
In theory, Lottes stretched shadowmask would work if you could keep the phosphors from disappearing over bright colors and keep the image bright at the same time.
In theory, cgwg aperture would work if you have a standard subpixel layout and the subpixels don’t freak out when you try to shut off every other subpixel, and if the backlight is capable of getting bright enough (most aren’t).
BW slotmask, upon closer examination, doesn’t really work IMO. At least not at 1080p.
I think BW aperture grille still works. This might be the best mask at 1080p.
I’m still not completely ready to give up on the Lottes mask at 1080p, but taking a break from it. It seems like there has to be a way to keep the phosphors well-defined over bright colors while keeping the image bright.