Truly amazing, thank you. I’ve set things up and will explain here for others as well.
- Your slang file as
BendBombBoom.slangp
in\shaders\
- Dogway’s glass shader, as
glass.slang
in\shaders\shaders_slang\misc
- CRT Mask size should be
masksize
, I set it to1
- Composite sharp is
Tuning_Sharp
? - Composte artifacts is
Tuning_Artifacts
? - NTSC Scale is
NTSCLerp
? - Reflection toggle is
g_refltog
?
I think I got them all correct. I must say, this is the best CRT shader I’ve personally seen so far. Wow. The reflection effect adds a lot, though I don’t like the dark grey overlay it adds around the image. It is however, the perfect finishing touch I remember seeing on real CRT’s.
I like Nesguy’s preset too, it’s more like a more expensive CRT. A detail I like about BendBombBoom’s version is that darker colors form a smaller line compared to brighter ones. For example, the dark grey lines on the staircase. And the bright ones pop nicely.
Detail screenshots of Nesguy’s preset, BendBombBoom’s without and with reflection:
Clean and sharp, mask is clearly visible:
Dotty, different, more subtle mask, but with some slight glow artifacts, like on the top of the head?:
Same as above, but with the reflection (Dogway’s glass shader?) effect, smoothing things out:
What is the second game in your screenshot?