DOSBOX
Shader
zfast_crt + ewa_curvature
Shader Passes: 2
Shader #0: zfast_crt_finemask.slang
Shader #0 Filter: Linear
Shader #0 Scale: 5x
Shader #1: ewa_curvature.slang
Shader #1 Filter: Linear
Shader #1 Scale: Default
Shader Parameters
Blur Amount X-Axis: 0.00
Scanline Darkness - Low: 9.00
Dark Pixel Brightness Boost: 1.40
Mask Effect Amount: 0.20
Mask/Scanline Fade: 0.30
EWA Curvature X-Axis: 0.01
EWA Curvature Y-Axis: 0.02
Mask Style: -1.00
Shader Presets
shaders = 2
shader0 = shaders_slang/crt/shaders/zfast_crt/zfast_crt_finemask.slang
filter_linear0 = "true"
scale_type_x0 = "source"
scale_x0 = "5.000000"
scale_type_y0 = "source"
scale_y0 = "5.000000"
shader1 = shaders_slang/anti-aliasing/shaders/ewa_curvature.slang
filter_linear1 = "true"
BLURSCALEX = "0.000000"
LOWLUMSCAN = "9.000000"
BRIGHTBOOST = "1.400000"
MASK_DARK = "0.200000"
MASK_FADE = "0.300000"
warpX = "0.011000"
warpY = "0.021000"
shadowMask = "-1.000000"




(except some visible LCD grid in the dark areas) But I’ll trust your words that it might not look good in normal viewing distance. Given how the forum shows the images, I believe semi-closeups (probably something like 2x zoom, not 5-10x zoom) gives you the best idea about how a preset might look like in real life. Will still be noticeably different obviously depending on the quality of the image and everyone’s monitor setup but I think semi-closeups will help reduce the discrepancies between expectations and reality for the forum users.



