here are the settings if you want to give them a spin.
shaders = "5"
feedback_pass = "0"
shader0 = "shaders_slang/ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "true"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders_slang/ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "0.750000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_slang/hdr/shaders/crt-sony-megatron-source-pass.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = "SourceSDR"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders_slang/hdr/shaders/crt-sony-megatron-hdr-pass.slang"
filter_linear3 = "false"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = "SourceHDR"
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders_slang/hdr/shaders/crt-sony-megatron.slang"
filter_linear4 = "false"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
hcrt_hdr = "0.000000"
hcrt_blue_horizontal_convergence = "-1.000000"
hcrt_crt_resolution = "2.000000"
hcrt_red_scanline_min = "1.000000"
hcrt_red_scanline_max = "1.100000"
hcrt_red_scanline_attack = "0.850000"
hcrt_green_scanline_min = "1.000000"
hcrt_green_scanline_max = "1.100000"
hcrt_green_scanline_attack = "0.850000"
hcrt_blue_scanline_min = "1.000000"
hcrt_blue_scanline_max = "1.100000"
hcrt_blue_scanline_attack = "0.850000"
hcrt_red_beam_sharpness = "1.000000"
hcrt_red_beam_attack = "0.000000"
hcrt_green_beam_sharpness = "1.000000"
hcrt_green_beam_attack = "0.000000"
hcrt_blue_beam_sharpness = "1.000000"
hcrt_blue_beam_attack = "0.000000"

Seriously that just happened on my phone as I scrolled down!





Pixels looks like real crt on my lcd screen with this presets. And more one thing, that presets really improve gfx in games like for example on N64 SuperMario (color and geometry looks outstanding) and PS1 ChronoCross








