No this is a different port i did from Shadertoy to GLSL, it’s a pretty cool shader, try to play with settings a bit on Retroarch. It’s not far from the real thing comparing with some captured (SNES at least) Composite
signals.
First participation, I’m a beginner, I don’t know much about it. I had to search for a lot of information to learn and understand how to create a shader. I’ve gone through the forum extensively, I’ve made a first attempt. Here’s the result in a photo. I would just like some feedback to improve.
I specify it’s been at least 1 month I’m on the test lol
I’m not sure exactly what you’re trying to improve but from the looks of things you’re already off to a great start. I see you’re using mask 6 going with the aperture grille look, mask looks nice and sharp popping out the image which I love, scanlines look thick and sexy and the image looks vibrant ready to take on any game you throw at it.
Yeah, if look at my smooth preset, it looks similar. Dunno if you began from there. Anyway, the screen look great!
I intend to mirror the LUTs used in Royale so that the mask6 look correct in most monitors. I wonder what’s the proportion of RGB displays over BGR ones. Royale’s original LUTs are set for BGR monitor, so I think RGB is more often seen around.