Please show off what crt shaders can do!

Yes, I realised it is, I’ll try to fix it. I don’t know what happened😅

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Now check again, what happened I loaded the wrong settings.:sweat_smile: I just changed the images with the last settings.

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Tuned Monitor-Screen_Hmask-Screen_SlotMask.slangp

This is a bit colder than the one in the repo, rest is 1:1

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Tekken 8 with CRT-Guest-HD ReShade -

CRT-Guest-HD + VHS -

RAW -

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what-donkey-kong

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First time i heard C64 rapping with sampled voices, good times :slight_smile:

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I balanced the brightness lowering mask gamma, and raising other options that I never used before, like brightness under saturation option. I used to bright the mask gamma to raise brightness, but I think always there was something missing. These are the latest settings for 1080p. I want to thank @guest.r and @Cyber for the tips and help.

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No problem man, you’re most welcome. I am glad you can receive an honest comment without taking offence. These things can be very sensitive at times.

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Tryin out a random mame emulator for gameboy:

:smile:

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Street Fighter III Third Strike for the Sega Dreamcast.

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These are the defenitive Sanyo Settings for 1080p, I will soon update for 4K aswell. I hope you enjoy :smiley:

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Testing slotmasks with an rbgx mask:

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I’m working on tuning sharpness and focus for 1080p,

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Doing some more testing with new “magic glow” implementation:

It’s a pretty configurable feature, to mention.

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Try to smooth the picture using just a slight glow (no blur, no fxaa), it should mimic more or less what happens in CRTs(?)

RBG

RBG + deeper scanlines:

GM + deeper scanlines:

General tuning:

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