Post these images in Cyber’s thread
Which version of the shader are you using? Kinda seems like a higher TVL variant.
Are you using a Composite variant?
1 and a half foot from 42 inches is too close to be screen though.
Post these images in Cyber’s thread
Which version of the shader are you using? Kinda seems like a higher TVL variant.
Are you using a Composite variant?
1 and a half foot from 42 inches is too close to be screen though.
This is Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brighter.slangp with a slight lower phsphor width max (0.10)
An old htc desire hd, with a gpu with 8 gflops or so, 800 x 480 screen. So i wrote a little shader, bilinear horizontally, quilez-like vertically, simple scanlines as screen is so low res it has it’s own mask.
It has 63-64 fps
@guest.r @hunterk so after looking through the “Calling all CRT owners” thread, I’ve noticed (actually all of them that I noticed tbh) alot of the CRT pictures show moire (via camera capture) on the opposite axis than is exhibited in shaders typically. Usually the pattern originates from the top and bottom of the screen in shaders, CRTs seem to be doing it from the left and right.
So my thoughts are we applying the amount backwards, sorta. Just dumb shower thought things.
Not sure about what that means, but I think this is happening because shaders (usually) properly emulates curved scanlines but draw plain straight/uncurved mask to limit moire.
There is very little curvature on an actual CRT. The moire is caused by trying to fit a lot of information in little space, eg the camera can’t capture all detail in a zoomed out thumbnail, same happens on an LCD monitor. If you lower mask strength or use a coarse mask it goes away.
Then shouldn’t the moire introduce itself in the same manner?
Like, an actual CRT should exhibit similar moire when photographed compared to a CRT shader exhibiting moire via a screenshot (viewed as a thumbnail), unless I’m misunderstanding the conversation.
I’m having a hard time picking up on the moire in your screenshot, but I’m going to assume it’s doing the same thing and I’m dumb
Nope, it was not intended as an answer, but I liked so much the screens from RetroGames4K, that i’ve had to try to match them
-EDIT- I just uploaded another screen where you CAN spot moire.
Wow! Is that Mega Bezel? Well done! Looks identical! You really got an eye for it.
It’s koko-aio, yeah, looks very near indeed, but works good just for Chaos Engine, or games one can zoom in on a 1080p; it definitely needs more pixels
You did a great job there! New Sanyo CRT Koko-aio preset for the repo?
I’m almost about ready to take Koko-aio for a real spin!
I bought a new mobile phone 2 weeks ago and it has got a better camera, I’m still learning how it works though, close up photos looks really good, but I have to make better photos with mid distance, they look blurry or with too much brightness. I will upload more photos with different consoles and games. I hope I can make better photos from a mid distance, the colour is spot on in close up photos.
Does the phone have Manual/Pro camera controls?
If so you can use between
If trying to preserve the phosphors on bright scenes and colours, you might have to lower the ISO to 100.
For some devices that don’t have these controls built-in, there might be 3rd party camera apps.
Yes, it has these options on the pro mode:
Thanks for your tips, and I’ll follow your advice. Later I’ll post some more photos of the Super Nintendo, with the pro options.