Please show off what crt shaders can do!

Wow, that is a big list of name suggestions, thanks :smile:

But I don’t want to name a thread “Ultimate” or “Most accurate” etc., because I think it depends on the individual taste of each person what looks good and what does not. And also every CRT has a different look, so there is no such thing as accurate anyway.

I think my shader preset looks similar to a Sony Trinitron Consumer TV or Low TVL Sony PVM with RGB input and no composite artifacts etc. Just a clean RGB picture. I counted about 540 lines from left to right which results in around 400 effective TVL if I am not wrong.

How To Level Up Sony Megatron Color Video Monitor sounds nice for a thread name :+1:

Lilium’s tonemapping and GTU50 certainly upgrade the shader IMHO.

Thank you for the kind words. I think the shoutout goes to MajorPainTheCactus and Lilium for these excellent shaders. My competence is limited as I try just to use the available tools to get the CRT look right to my eyes. But thank you anyway!

I have to check if dithering is possible with some games (Sonic Waterfalls etc.) but I don’t think without an additional composite shader it will be there.

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GTU can do it but I’m not sure if it can maintain sharpness simultaneously like CRT-Guest-Advanced-NTSC, NTSC Adaptive or Blargg NTSC Video Filters.

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crt-sines glsl on an old xiaomi note 3 pro, that has a snapdragon 600-something and 120 GFLOPS gpu. Runs smoothly, max 90 fps. I believe without any tricks one would need approximately 400 GFLOPS GPU for the effects.

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It’s really F’ing hard to maintain that balance with GTU ye, I ran it exclusively for blurring for a bit.

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In my opinion, the decoupled CRT-Guest-Advanced-NTSC + Filtering Section, NTSC Adaptive or Blargg NTSC Video Filters would be perfect for this as well as light blurring/blending/filtering. I know @DariusG was also working on getting something close to Blargg in shader format as well.

@guest.r would you be keen on the idea of releasing an officially decoupled NTSC + Filtering shader that keeps pace with your latest developments in CRT-Guest-Advanced-NTSC?

That would open up the possibility of an official ReShade port as well.

@DevilSingh ported CRT-Guest-Advanced-NTSC to ReShade. I wonder if the decoupling of the NTSC + Filtering Section could be done as has already been done using the Slang version?

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It’s definitely doable, it’s just a matter of someone wanting to do it. (Personally I’m not confident enough to do it myself, filtering code is my nemesis)

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You’re welcome and while I agree that most of the credit is deserving of the Shader creators who made this all possible, people who do what we do, spending hours, sometimes days, sometimes months, sometimes years fine tuning the output of these powerful tools then digesting them into a format that is more palatable to the average person on the street who doesn’t know the difference between a shader and a shader preset, perform a valuable service and also help these things reach even further and wider audiences.

What is the point of doing this if it’s just a handful of people who get to enjoy it? So take your thanks, what you’ve done is not necessarily exactly the same as what a shader dev would do but I think there is enough room for everyone involved in the different stages to be appreciated.

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There is a version of blargg-like shader in glsl format already in ntsc folder. It uses the same filter blargg uses.

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It’s Sony Megatron Colour Video Monitor (+passes from CRT-Guest-Advanced-NTSC+SuperXBR+Grade) so brighten your screen, right click then open in new tab, then press F11 to make Full Screen to view or zoom in until it looks right.

Introducing CyberLab Megatron NX W420M 4K SDR Game Turbo Duo Composite Shadow Mask Smooth Ultra Balanced.slangp

These were from an older version of the above preset. I’ll see if I can update when I get a chance.

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These are great! You reckon rendering perfect shadow mask circles/dots could be possible with higher resolutions?

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Thanks! It took me a very long time before getting an acceptable looking Shadow Mask pattern out of Sony Megatron Color Video Monitor.

Kinda similar in a way to how long it took me to get a Slot Mask that I liked.

These seem to need very specific custom aspect ratios or they don’t look correct.

I guess so, the tinier the pixels and the more of them there are in a given area makes more detailed everything possible.

It’s Sony Megatron Colour Video Monitor (+passes from CRT-Guest-Advanced-NTSC+SuperXBR+Grade) so brighten your screen, right click then open in new tab, then press F11 to make Full Screen to view or zoom in until it looks right.

CyberLab Megatron NX W420M 4K SDR Game Turbo Duo Composite Shadow Mask Smooth Ultra CAR 10x8x.slangp

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It is possible, but maybe 4k is not enough.

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It’s Sony Megatron Colour Video Monitor (+passes from CRT-Guest-Advanced-NTSC+SuperXBR+Grade) so brighten your screen. These are best viewed at native resolution and aspect ratio (pixel perfect) or zoom in until they look right.

CyberLab Megatron NX W420M 4K SDR Game Turbo Duo Composite Shadow Mask Small TV CAR 2136x7x.slangp

I took some photos of the screen to try to better convey what these presets look like in person.

Not even these photos do these shaders and presets justice and this is on a non-spectacular, non-HDR LG IPS TV which can’t even do RGB 4:4:4 at 4K 60Hz hence the “W420M” in the preset filename.

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Whatcha doing here :sweat_smile:

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I was testing custom modes on glsl ntsc-mini, so they pass nes ntsc test. As far as I know nes and snes have the same artifacts, delaying the line creating that staircase effect.

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Road to hell on a TV with a junk comb filter

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