These phosphors are looking more like Aperture Grille than Slot Mask. Where are the horizontal slots?
I think if you play around with the sampling mode/type you can get a more realistic looking slot mask.
One thing that no one seems to be mentioning is the effect of the dust/noise which is present in the CRT-Royale mask png. It’s possible that this plays a significant role in the final look of the Mask just as having a darker mask and scanlines and deconvergence all play a significant role in improving the contrast, smoothness and “analog” look and feel of the final image.
I was actually wondering if there was a way to incorporate the dust and imperfections in the shape of the phosphors into the shaders which use generated subpixel mask.
I think there is a way. The dust and other static mask imperfections can be overlayed over the existing generated mask so that in the final appearance a zoomed in would look closer to a macro shot of a real CRT Mask which is what CRT-Royale seems to use as the basis for its mask tile.