Our work is never done lol. I hope you come up with something amazing. I also noticed after toggling that parameter that scanlines slightly become uneven, I guess that was the trade off. I’m not sure if that annoys me more than the moire lol.
I started a new thread for the bezel reflection stuff here:
Sorry to bother you about a post from forever ago, but could you elaborate about the different shader chains you have for these?
I find it super interesting!
Does any one know if this shader was ported to RetroArch? I’ve looked through the CRT directory and didn’t find anything close to what is presented in shadertoy https://www.shadertoy.com/view/4dlyWX
I just did a better job of porting the metacrt shader if you want to give it another shot.
It’s not showing me what post your responding to. I’m not sure what you are asking.
Post 150 you’re showing different video connection presets(RF, Composite, Component, RGB, etc.) screens of Rayman.
Been working on an improvement fot crt-guest-dr-venom shader horizontal filter and had a “revelation” recently, how to make the substractive sharpening a “continuous function”.
(Continuous “resampling” functions produce smooth results without steps etc…).
Since i removed smart filtering from the official version (it’s still in the fast version) and this is a decent and established methode for horizontal filtering, i worked a bit on it and now it’s functioning as intended.
No Anti Ringing:
What are the benefits of this vs the “smart filtering”, is it faster, better looking or something else?
It’s already in the shader, but has/had some issues. Resampling with “substractive sharpening” is an industry standard for image processing and classic gaussian resampling lacks of it, so it’s mostly used for quality blur. “Smart filtering” was quite a slowdown although it could look nice.
Crt-guest-dr-venom uses gaussian resampling, as my implementation was aiming to some setting dynamics and it can be very versatile. With recent improvement my goal is sort off complete and smart filtering didn’t weight off the benefits any more.
I’m currently fixing bad LUTs (.png files) and bad settings (user-cgp-constants.h) from crt royale shader. It will no longer be necessary to decrease sharpness with a larger mask size. I haven’t finished fixing everything yet, here are the previews.
Hi.
I like your settings a lot, and I also use a Shield for retrogaming, so I’m definitely interested in reading them.
Plus, I also like the overlays you’re using. where did you get them form?
Tips for get a better CRT simulation? I use crt-easymode-halation with composite filter in Mesen settings.
I’m still super on the fence about composite (shaders/emulation). They all seem to look noticably different from each other.
Those are some decent screens, like the first two the most (but I’m really into platformers and I actually know what they are, lol).
What is the third screen from (I like shmups fairly well and I’m not really sure what game it is.)
They are all NES games. Same settings used for all the three screenshots.
Bucky O’Hare Kiwi Kraze Legendary Wings (only released in the US).
I wasn’t saying the composite mode looked different in the all three screens, I was saying that I didn’t like how the different composite methods we can use (Blarg ntsc, ntsc-composite, gtu-v50, etc.) all look fairly different from each other IMHO. Making it kind of a pain to choose one.
Yeah I wasn’t positive if the first two images were the NES versions or not when I first looked. (Kiwi Kraze is on the Master System, NES, PC-Engine/Turbo-Grafx; Bucky O’Hare was on a couple of systems as well (I think?)).
Thanks for Legendary Wings.
I use Blaarg filters. Nice effects and light on resources. I don’t remember scanlines on my CRT TV sets, so I like a light scanline effect. And you?
Is there a Blaarg filter to use with Genesis? GenesisGXplus composite option is broken and my only other choice is gtu-v50 which isn’t ideal for me.
Also, how does one use these filters?
I use Genesis Plus GX composite filter (Blaarg) with no problem. What’s your issue? Use artifacts-color in the ntsc folder, it’s similar to Blaarg.
Blaarg filters are integrated in cores, so you go in the options and select them. You can try the ntsc presets in the ntsc folder depending on horizontal resolution of the games (ntsc-256 for NES, SNES, Master System; ntsc-320 for Mega Drive, PSX)