Thank you! It’s a combo of square and x together (y and b). It’s useful for some ps1 games , but it can be changed on the cfg file.

For years I long for a Sony BVM-1310 CRT Monitor, I simply adore the cool and professional look with lots of visible switches. So I thought some time ago, if I can’t afford the real thing, at least would this monitor make a great overlay for 4:3 emulation on a 16:9 screen, since it is one of very few monitors having most switches on both sides of the screen instead of below like most tvs and monitors… And that’s why I created this overlay. The “Reloaded” version contains two overlays with different frame thickness on top and at the bottom. Depending on emulator core, game resolution and game aspect ratio the one or the other will come in handy.
You can download it here: Sony-BVM-1310_RetroArch_Overlay_Reloaded_v11.zip
Have fun!
That’s so beautiful, thanks!
I have a question regarding the overlays in the Github repository here :https://github.com/libretro/overlay-borders/tree/master/16x9%20Collections/Nosh01%201440%20Plain
Why is there a Neo Geo MVS overlay, but no AES one ?
Difficult to say… In terms of authenticity, there should be one.
So I made two… (horizontal and vertical)…
Download here, including retroarch.cfg:
http://www.mediafire.com/file/b5lgt34fw5th15c/SNK-Neo-Geo-AES-Bezels-16x9-2560x1440.zip/file
Maybe someone can upload it to github as well.
Awesome, thanks ! It would be nice to add them to the repo !
Great looking overlay! I tried it out and I like the general dimensions of it on my 8 inch Nvidia Shield K1.
Only thing is I found it somewhat easy to slide my thumb over from the dpad to the state save/load icons. I never tried editing a layout before, so I thought deleting the lines for the save/load icons from the .cfg would result in those icons being removed, but it instead blanked out the entire overlay altogether.
I guess this is kind of a general question for someone who is new to editing touchscreen overlays but what’s the correct way to edit specific icons from the .cfg without ruining the integrity of the overlay altogether?
Thanks a lot man, those are incredible!
Great job dudes, cool overlays
Hi everyone!
I’m new to RetroArch and recently learned about Overlays. Mainly because I wanted Scanline, and the hardware I’m using can’t handle shaders - so I’m using Overlay Scanlines instead. That being said - using the built-in Scanlines means I can not use Bezel Overlays. Is there anyone who created platform based Overlay bezels that also have Scanlines integrated into them?
Couldn’t find anything on a quick search, so trying my luck here.
Thanks!
Hello everyone, here’s my Commodore Plus/4 overlay. By default it’s a keyboard but you can switch to a joystick mode. I’m using it for the “VICE xplus4” core. Some keys might collide with hotkeys you set up in the core options but it works well enough with default settings.
Not mine, but I edited them to fit my emulated screen for handhelds which is bigger, as if I was playing 20cm away (based on my TV position).
CRT TV
Integer Scale: Off
Aspect Ratio: 4:3
Download: http://www.mediafire.com/file/3vkriz6vamv5t91/CRT-4-3.zip/file
Gameboy Overlay
Integer Scale: On
Aspect Ratio: Core Provided
Download: https://www.mediafire.com/file/10203pimtuqxmcs/gb-integer.zip/file
Gameboy Color Overlay
Integer Scale: On
Aspect Ratio: Core Provided
Download: https://www.mediafire.com/file/xa6obo7mta19izh/gbc-integer.zip/file
Gameboy Advance Overlay
Integer Scale: On
Aspect Ratio: Core Provided
Download: https://www.mediafire.com/file/0x1406m48rchh68/gba-integer.zip/file
That SNES one - I keep seeing that neon image everywhere. When I reverse image search for the other consoles to make similar, it just comes up with tee printing companies. Can I ask where you found the original image / if you know where to find the same for the other consoles?
It’s the box design for the Super Famicom: https://happyxel.fr/retrogaming/en/game-systems-accessories/1288-super-famicom-in-box.html