Hi guys, i’ve made few more minor-minor adjustements so now WHITE color has much less red tint, its still there but it is much better overall.
And with a u-man suggestion i turned off curve effect by default.
Here is the difference:
OLD

NEW

Here is the new version:
shaders = "12"
shader0 = "VINTAGE TV/ntsc/shaders/ntsc-pass1-composite-2phase.cg"
filter_linear0 = "true"
wrap_mode0 = "clamp_to_border"
frame_count_mod0 = "2"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "true"
srgb_framebuffer0 = "false"
scale_type_x0 = "absolute"
scale_x0 = "1280"
scale_type_y0 = "source"
scale_y0 = "2.000000"
shader1 = "VINTAGE TV/ntsc/shaders/ntsc-pass2-2phase-gamma.cg"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "0.500000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "VINTAGE TV/sharpen70s.cg"
filter_linear2 = "true"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
shader3 = "VINTAGE TV/oldtvshader-configurable-70s.cg"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
shader4 = "VINTAGE TV/blurs/blur3resize-vertical.cg"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
shader5 = "VINTAGE TV/crt-lottes.cg"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "2.000000"
scale_type_y5 = "source"
scale_y5 = "3.000000"
shader6 = "VINTAGE TV/image-adjustment.cg"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
shader7 = "VINTAGE TV/stock.cg"
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
alias7 = ""
float_framebuffer7 = "false"
srgb_framebuffer7 = "false"
shader8 = "VINTAGE TV/oldtvshader-configurable - more noise noise.cg"
filter_linear8 = "true"
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "false"
alias8 = ""
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
shader9 = "VINTAGE TV/blur_vert.cg"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = ""
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
shader10 = "VINTAGE TV/cam02-ucs-forward.cg"
filter_linear10 = "true"
wrap_mode10 = "clamp_to_border"
mipmap_input10 = "false"
alias10 = ""
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
shader11 = "VINTAGE TV/cam02-ucs-reverse.cg"
filter_linear11 = "true"
wrap_mode11 = "clamp_to_border"
mipmap_input11 = "false"
alias11 = ""
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
parameters = "NTSC_CRT_GAMMA;NTSC_MONITOR_GAMMA;hardScan;hardPix;warpX;warpY;maskDark;maskLight;scaleInLinearGamma;shadowMask;brightboost;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;ZOOM;XPOS;YPOS;V_OSMASK;H_OSMASK"
NTSC_CRT_GAMMA = "2.799999"
NTSC_MONITOR_GAMMA = "2.100000"
hardScan = "-3.000000"
hardPix = "-20.000000"
warpX = "0.000000"
warpY = "0.000000"
maskDark = "0.300000"
maskLight = "1.300000"
scaleInLinearGamma = "1.000000"
shadowMask = "1.000000"
brightboost = "1.030000"
target_gamma = "2.800000"
monitor_gamma = "2.400000"
overscan_percent_x = "0.000000"
overscan_percent_y = "0.000000"
saturation = "0.850000"
contrast = "0.900000"
luminance = "1.150000"
bright_boost = "0.000000"
R = "1.100000"
G = "1.100000"
B = "1.100000"
ZOOM = "1.000000"
XPOS = "0.000000"
YPOS = "0.000000"
V_OSMASK = "0.000000"
H_OSMASK = "0.000000"
If anyone wanted to turn on the curve effect, change this parameters:
warpX = "0.000000"
warpY = "0.000000"
to this:
warpX = "0.030000"
warpY = "0.040000
[QUOTE=R4Zi3L;42777]Yes, Le37, this is why i like it, i dont need to place a huge ass CRT on my desk to enjoy retro games the way they meant to by played… pixel art become more organic and seemless, but still the only con for me from VinageTV is its high contrast that destroys little detales (black crush and white crash) 
Snake version was to much red… now its too much yellow
[/QUOTE]
Yes, indeed, raw emulation is a pretty rough looking for my taste especially emulation of 3D games. I remember when i tried PC version of MGS1 back in 2000, i though - how this can look so sterile . PC is much more powerfull but why game looks overall worse?
Then i was kid pretty much and did not though about CRT/TVs/PC difference in output… Now i realise that CRT indeed was the way it meant to be played. I’m so happy to find that shader pack, looks great and image reminds me of my TV back in the day.
As for colors - i did not see to much of a yellowness myself, i set all RGB colors to 1.10, but there is 12 shaders in this shader set they are all have an effect on the whole picture, some can produce more yellow (?)i think. This applies to black/white too. There is a few parameters that you can change if you want to reduce whites. But i personally like the effect… something like slight bloom:
[QUOTE=u-man;42811]Hey Le37, I must admit, that the Resident Evil 3 comparison that you posted here look very, very decent. Awesome job done here. I would like to see some comparison with your settings and a screenshot without shaders at all. Could you make one with the same Resident Evil 3 picture (sitting Jill) and the Parasite Eve one (stage) ?
I like curved screens, but there is one problem with them. Its hard to describe, but i will try my best. Of course curved screens are bulgy / fisheyed, but the CRT manufacturers where very aware of this problem and included many knobs and/or potentiometers to “correct” geometry problems (trapezial, keystone, h-v-sizes etc.).
So on a normal, well adjusted CRT, you would never ever see such a curve (of the letterboxline), like you have on the RE 3 screen for example.
Now you could argue and say “put a bezel / picture / border on top to have the curved borders, but a straight gamescreen”. But this however wouldnt fulfill the task properly.
On fast side-scrollers for example and here comes the part, hard to describe, you would strongly notice the bulge / fisheye effect, but still have perfect geometry and AFAIK i have never seen any shader that does take these important facts for a good curved CRT simulation into account. The official MAME and HLSL are the only one for me, that are good examples and going into the right direction.
This latest changes on HLSL where done by my friend Jezze and we discussed this problem a lot ^^.
I still have hope, that one day we will have really decent curved CRT simulation, because 99% of the screenshots with curving CRT simulation, looks just awful, silly and very wrong. Best example is this yellow, japanese game here. Thats just ugly and completely wrong.
PS: There is a reason, why many games have a service screen/menue to correct especially geometry problems and not just color or placement of the gamescreen
.[/QUOTE]
Thank you for kind words! But i’ve made only few minor adjustements, all the credits and thanks should go to solid12345 he made such an impressive set)
I’m not sure if i understand you correctly about comparison. RE3 images with Jill that i posted in a previous post was already original vs shader comparison, but anyway I’ve upload them on screenshotcomparison.com, now its easies to compare))
Also i’ve turned off curve effect as you suggest, thank you for your input! I’s valuable, and you have a very good point. Now im really interested to see those HSLS in action, need to google for vids)
And besides we already have solid12345 default VINTAGE TV shader which is curved, so i think it will be also better to make different and more distinguishible version.
Again, here is few samples:
RESIDENT EVIl #1
RESIDENT EVIL #2
PARASITE EVE #1PARASITE EVE #2
[SIZE=2]After R4Zi3L post, i’ve made few more tests with games that uses pixel art such as valkyrie profile and i think this shader set is not well suited for 2D game with heavy pixels, but it does decent job on 3D games and 3D with prerendered backgrounds[/SIZE]