You may be running out of registers or something. Get us a verbose log and we can tell more.
I’m not sure what a “verbose log” is lol.
It’s not a big deal really, My GPU fan just died so I’m running the onboard Intel HD4600 graphics untill I can get the fan replaced (I guess running them at 100% speed 100% of the time was a bad idea…). Thought I’d see how powerful my system was without the AMD r9 390X in it lol.
More than anything I keep checking back here to see if Version 3 of these awesome shaders has come out.
Is solid still around ? Would love to see the latest version of these shaders.
i’m still here, almost done with version 3, basically its down to looking for any quirks, optimizing for speed and this time there will be 2 versions for 1080p and 1200p (which is my monitor’s resolution). Apparently in my last pack there were a few presets that didn’t play well with 1080p so I hear. Hopefully one more weekend of work and I can release it. This one is going to be massive
Great to hear version 3 is coming out soon solid, I’m excited to see what you’ve been cooking up. Alas I’ve been trying to no avail to get the version 2 shaders working on my OpenEmu install, I don’t know if I’ll encounter the same problem with the new pack. Have you ever tested your shaders on OpenEmu? I’m just getting a black screen and can’t get to the bottom of it ¯_(ツ)_/
I saw OpenEmu is for OSX, I have a Mac at work and one time I did try playing around with shaders on it for either OpenEmu or Retroarch OSX, can’t remember and I recall having some issues too. I assume there is probably 1 or 2 shaders in there breaking it, someone on here mentioned blurs don’t play well with ATI cards?
Perhaps that’s it, I’ve had the same problem with other shader’s from the Libretro GitHub collection. Some go blank and other’s seem to work. I’m surprised there isn’t more discussion about this issue online. Do you think it’s worth me removing each shader in turn, to see if I can identify what’s causing the problem? Could I do that just by removing Cg shaders from the folder?
Probably the easiest would be to go into the .cgp files and one by one replace any .cg’s with the “stock.cg” shader and then see if it runs, if it runs after changing one then you’ll narrow down which shaders are causing the issue.
Btw here is a quick clip of one of the different “looks” in the pack, forgive my shoddy camera work lol. It’s a bloomy early 80s arcade style, perfect for old-school black background games like Pac-man and Centipede
Edit:
One more clearer one with the same shader and TMNT
[QUOTE=solid12345;37815]Btw here is a quick clip of one of the different “looks” in the pack, forgive my shoddy camera work lol. It’s a bloomy early 80s arcade style, perfect for old-school black background games like Pac-man and Centipede
Edit:
One more clearer one with the same shader and TMNT
Awesome news, TMNT looks great!!!
Solid, can’t wait. Looks amazing.
The last time I saw something this beautiful, I put a ring on it. lol
It better be an expensive ring
3,000$ lol my budget was only 500$, but she just loved that one so much… haha
Hi John, great work on your borders. Where do i adjust the shader’s perameters (warp and overscan) once it’s loaded? I’m using the fantastic shader pack from solid12345 here and think it’s the best I’ve seen…Been trying to use your JVC TV borders and my screen isn’t quite fitting it at 1080. With integer ON it’s a hair too small for your TV, and with it OFF it’s too big. On a side note, do you have any retro TV borders with a slight amount of screen reflection? I find your original ones look awesome but have a bit too much reflection for me. Thanks!
solid12345, Greetings! First of all I’d like to thank you for your hard work. I’m a big fan of it. [U]Most of all I LOVE the S-VIDEO shader. It is almost perfect. BUT it is way too dark. Especially SNES Megatens are dark as hell. I’m a complete noob in shader tweaking and I want to ask for a help. Please someone point me what line in which file I have to edit to make this beautiful shader not so dark.
P.S. As alternative I use Vintage LCD shader. It has good brightness\gamma, but does not have curvature and has some purple hue. I would be happy if you could tell me hot to make S-Video as bright as Vintage LCD.
[/U]Found! Threaded Video ON causes “No shader parameters” that is why I havent seen any parameters to tweak. Thats all. Good luck!
Seems perfect… just the pack that I´m been searching…
On page 2 of this forum, there’s another thread for a version 3 pre-release! It’s got more great stuff of his. It’s just been over a month since anyone said something in there. lol try him out and tell him we want the full one HIs stuff is awesome.
This set is ABSOLUTELY FANTASTIC. solid12345 nailed the look of analog TVs, i convinced that this shader presets must be in Retroarch by default.
I still cant believe how this was achieved, such a great job.
I’ve made a few minor tweaks and adjustements for Vintage TV shader for my taste, this look much better in motion but my PC unfortunately not suitable for capturing video.
As you may see this works like a charm in 3D games, especially in 3D games with 2D backgrounds, shader blends 3D and 2D so so well. Performance wise - i did not see any difference with shader being ON/OFF. Top notch.
2x opengl.
Just look how well and organically models blends with 2D, like there is no real-time 3D at all on screen:
This set needs so much more attention.
Thank you solid12345 for your outstanding work!
…
I have a one question for you guys, is there a way/soft to use shaders and presets outside Retroarch? On PC games?
P.S: Sorry for wall of images, i will be grateful if someone point me to how to use [spoiler]
Hi, could you post those adjastments and maybe show some comparison pics? That would be great…
Just letting everyone know, i’m not dead
Keeping seeing some newbies pop in the thread, some asking support questions, I ask everyone be a little patient longer but I think I can safely say version 3 is DONE. If I keep adding more or tweaking it won’t ever be done so i’m stopping myself now. With that said now I have the BIG job of going in and fixing all my links so they don’t point to files on my computer so this will take a bit longer, also I will bedoublechecking for any settings that may need tweaking for 1080p monitors as I am on a 1200p one. I noticed that was an issue for some on the last version.
But to wet your appetite, here is a teaser of what to expect, and this isn’t even every setting, about half of the simulated monitors and televisions have NTSC composite and svideo variations which adds even more to this mammoth pack. Also some may look a bit weird but rely on pseudo-interlacing or scanline jitter effects so they look odd in still-shot form but trust me wait until you see it in movement It’s been alot of work and alot of weekends and holidays spent but hopefully I can share it soon with you guys.
Also Le37, I like your settings so if you post them here i’ll include them too in the pack if you are fine with that