Whenever I just do just the first pass of shaders everything is fine and I I choose to do a second pass with just the scaling increased, that works as well. But once I choose a shader for the second pass, it does apply the shader, however, for some reason it rotates the display of the video and it’s at an upside down 45 degree angle.
I have tried every variation of settings I can think of and tried different combos of stacked shaders but this happens everytime. I tried stacking XML and CG shaders and it happens with both.
Please help