Problem when stacking shaders

Whenever I just do just the first pass of shaders everything is fine and I I choose to do a second pass with just the scaling increased, that works as well. But once I choose a shader for the second pass, it does apply the shader, however, for some reason it rotates the display of the video and it’s at an upside down 45 degree angle.

I have tried every variation of settings I can think of and tried different combos of stacked shaders but this happens everytime. I tried stacking XML and CG shaders and it happens with both.

Please help :frowning:

Is this on PC or console? If PC, I believe it’s related to an odd bug that was fixed recently, but hasn’t made it to the most recent builds, yet. When Themaister gets back from Japan, he’ll update the builds to 0.9.7, which should fix things up.

Yeah, Im on PC, guess I just need to wait then for the next update

I suppose I encountered the same problem. Shortly after v0.9.6 released I sent a forum-mail to Themaister, reporting that this happened to me when stacking my shaders. That’s why I’m still using v0.9.6-rc1 which doesn’t do this.