Hi,
I noticed that on two of my cores (Nestopia and Genesis Plus GX), the crt-royale-kurozumi shader is not loaded properly when I launch a Nes or a Genesis game. I get the scanlines but not all the effects ; in order to make it work, I have to change a random parameter of the shader (eg : put only 11 passes, apply, and then put 12 passes again and apply), otherwise it does not work properly. On Bsnes-mercury core it loads perfectly fine. I have the lines :
video_shader_enable = “true” video_shader = “:\shaders\shaders_cg\cgp\crt-royale-kurozumi.cgp”
in each core cfg file. My CG shaders and cores are up to date and I use the latest Windows x86_64 nightly. Any idea ?
Edit : Woops, nevermind, I figured it out.