Hello! I’m new to this board and I’m not going to pretend to be an expert on shaders, but I was told to come here to report any problems with them.
The problem in question is with the quilez.cg shader. I’ve used Quilez.OpenGL.shader for a while as one of my go-to shaders, but since the .shader type is being deprecated and cannot be stacked, I decided to switch and get with the new trend. When I tried, however, I noticed absolutely no change in display at all with the .cg version. Below is a comparison of the output of both the .shader and .cg variations.
I was told this was likely due to an error converting it from .shader to .cg, but I’m sure you can figure that out much better than I can.
Thank you for any input or aid!