Hi guys. I´m re-discovering the pleasures of emulation lately, thanks to retroarch and the new hlsl and glsl shaders. It´s impressive, the video quality we can achieve now with these. I would have fainted 15 years ago when I first contacted the emulation Scene.
I´ve got a question about these, which i think was answered by hunterk, but don´t remember really.
With the Crt cgwg shaders, i´m getting some artifacts, some thicker lines, when the screen goes white and bright. I´ve seen this covered in other forums, but I never really managed to fix the issue.
I know it´s caused by non integer scaling, and if I set integer scaling on Rgui and play with the scale, it can be fixed, but then i get overscan, or not proper aspect ratios and stuff like this.
Is there some kind of ultimate fix for this? I want to run horizontal games @ 1080 with crt shader enabled.
Is it possible to add the Crt .cg shaders to MAME? I like it even better than mame´s hlsl. I know about sweetfx and have it running on the SSF emulator (awesome), but i´d like to have it on MAME also.