I’m developing a tool which uses well know pixel art upscaling algorithms that are usually found on console emulators.
Video demonstration: https://youtu.be/JD_YYiU6cj4
Initially the objective is to compare the results and possibly create new filters. It already open and exports png, jpg and animated gifs.
I recently added a OpenGL frontend to be able to use the libretro shaders. It still need to handle the glslp files (libretro presets), but glsl files already works.
The project is on GitHub.
Binaries for Windows (v0.1.1): Download
It can be compiled on Linux and Mac as well.