Greetings fellows. I just did this little new experimental rainbow sega preset v6.5
This time combined with GTU-v050. In order to see Rainbow banding properly, it has to be played with Genesis Plus GX>options>borders=full or left/right OR BlastEm core which has borders set by default.
Also, in order to get a more accurate audio experience coming from RF-Switch, in main menu > audio options set Output rate to 22000 and GPGX audio options from Stereo to Mono.
This time intended to bring more notorious Noise- video signal interference which is, at least for me very present with RF-Switch connection for NES and somehow I remember this notorious interference on Sega Genesis as well. Video signal with RF is even worse than Composite, so some other CRT artifacts being present here should fit along with the Composite blurry looking and the Rainbow banding. Have fun if anybody like it.
shaders = "14"
shader0 = "shaders_slang/crt/shaders/gtu-v050/pass1.slang"
filter_linear0 = "true"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "true"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders_slang/crt/shaders/gtu-v050/pass2.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "NTSCPass"
float_framebuffer1 = "true"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_slang/crt/shaders/gtu-v050/pass3.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = "ColorPass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "viewport"
scale_x2 = "1.000000"
scale_type_y2 = "viewport"
scale_y2 = "1.000000"
shader3 = "shaders_slang/crt/shaders/mame_hlsl/shaders/mame_ntsc_encode.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = "PrescalePass"
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
scale_type_x3 = "viewport"
scale_x3 = "1.000000"
scale_type_y3 = "viewport"
scale_y3 = "1.000000"
shader4 = "shaders_slang/crt/shaders/mame_hlsl/shaders/mame_ntsc_decode.slang"
filter_linear4 = "true"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = "DeconvergePass"
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
scale_type_x4 = "viewport"
scale_x4 = "1.000000"
scale_type_y4 = "viewport"
scale_y4 = "1.000000"
shader5 = "shaders_slang/crt/shaders/mame_hlsl/shaders/mame_color.slang"
filter_linear5 = "true"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
alias5 = "ScanlinePass"
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "viewport"
scale_x5 = "1.000000"
scale_type_y5 = "viewport"
scale_y5 = "1.000000"
shader6 = "shaders_slang/crt/shaders/mame_hlsl/shaders/mame_prescale.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = "FocusPass"
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
scale_type_x6 = "viewport"
scale_x6 = "1.000000"
scale_type_y6 = "viewport"
scale_y6 = "1.000000"
shader7 = "shaders_slang/crt/shaders/mame_hlsl/shaders/mame_deconverge.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
alias7 = "PostPass"
float_framebuffer7 = "false"
srgb_framebuffer7 = "false"
scale_type_x7 = "viewport"
scale_x7 = "1.000000"
scale_type_y7 = "viewport"
scale_y7 = "1.000000"
shader8 = "shaders_slang/crt/shaders/mame_hlsl/shaders/mame_scanline.slang"
filter_linear8 = "true"
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "false"
alias8 = "PhosphorPass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "viewport"
scale_x8 = "1.000000"
scale_type_y8 = "viewport"
scale_y8 = "1.000000"
shader9 = "shaders_slang/crt/shaders/mame_hlsl/shaders/mame_defocus.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "ChromaPass"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "viewport"
scale_x9 = "1.000000"
scale_type_y9 = "viewport"
scale_y9 = "1.000000"
shader10 = "shaders_slang/crt/shaders/mame_hlsl/shaders/mame_post.slang"
filter_linear10 = "true"
wrap_mode10 = "clamp_to_border"
mipmap_input10 = "false"
alias10 = "DistortionPass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "viewport"
scale_x10 = "1.000000"
scale_type_y10 = "viewport"
scale_y10 = "1.000000"
shader11 = "shaders_slang/crt/shaders/mame_hlsl/shaders/mame_phosphor.slang"
wrap_mode11 = "clamp_to_border"
mipmap_input11 = "false"
alias11 = ""
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
shader12 = "shaders_slang/crt/shaders/mame_hlsl/shaders/mame_chroma.slang"
wrap_mode12 = "clamp_to_border"
mipmap_input12 = "false"
alias12 = ""
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
shader13 = "shaders_slang/crt/shaders/mame_hlsl/shaders/mame_distortion.slang"
wrap_mode13 = "clamp_to_border"
mipmap_input13 = "false"
alias13 = ""
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
compositeConnection = "1.000000"
signalResolution = "240.000000"
signalResolutionI = "55.000000"
signalResolutionQ = "21.000000"
tvVerticalResolution = "230.000000"
ntscsignal = "1.000000"
distortiontoggle = "1.000000"
humbaralpha = "0.070000"
humbar_hertz_rate = "0.252000"
avalue = "0.000000"
bvalue = "0.000000"
scantime = "51.800011"
col_saturation = "1.500000"
scanlinealpha = "0.400000"
defocus_x = "0.900000"
defocus_y = "1.100000"
distortion_amount = "0.060000"
cubic_distortion_amount = "0.060000"
distort_corner_amount = "0.340000"
round_corner_amount = "0.270000"
smooth_border_amount = "0.150000"
vignette_amount = "0.110000"
reflection_amount = "0.420000"
noise_amt = "3.500000"
prescale = "3.000000"
textures = "MaskTexture"
MaskTexture = "shaders_slang/crt/shaders/mame_hlsl/resources/aperture-grille.png"
MaskTexture_wrap_mode = "clamp_to_border"
MaskTexture_mipmap = "false"