From the greyscale patches, I was curious on how accurate the patches would be because of the limited color depth the hardware has, GBA being 5 bit, and DS being 6 bit from your research. Tho I thought it has 8 bit when I used moonshell long time ago, but must be dithered. I get more promising results in GBA’s 240p test suite than when tried from moonshell. That’s unless if there is a similar homebrew made for NDS hardware that uses more color for better color sampling.
Yeah I get that only 9 patches is a solid choice to save time and such. I do worry on the accuracy on the gamma for GBA and NDS because of limited color depth where you can’t exactly match the color RGB value from the screen HCFR expects for each patches. It was why I did 32 patches for those screens to collect full data as none of the homebrew could dither through currently. As well as the issue also applies to black and white four patches since the GBA for example have a limited color depth that makes each BW patches have bigger luminance difference between each other, even for just one notch difference, compared to other displays that allows full 8bit color display where there’s more subtle difference between patches on luminance.
I can successfully do the PSP for 9 patches and 4 for black and white since it does allow 8bit mode for RGB and uses it for its interface when I load pictures from it. The GBA and NDS with more limited depth options is a different story. 10% grey for example expects 26 RGB to be show from the display that HCFR gives out, but GBA would only have 24 or 31 RGB greys due to limited depth, which may affect gamma results. As for the near black or near white, it would be 0 RGB, then 8 RGB, or 255 RGB, then 247 RGB, respectively. It was why I only put 32 black to white patches to the data as I wanted to preserve the gamma results without any mismatch to my concerns.
As for CHC data for DSi family, I sadly don’t have them as I only have the Phat and Lite models when I mentioned that I would share them. As for the instructional measurement, I do have Colormunki Display and Colormunki Photo, a Colorimeter and Spectrometer, respectively. I used Photo for Display’s correction for just my monitor when calibrating for better whitepoints. I wasn’t sure if the Photo is less accurate when reading your report files, but I did get very similar points from how my Display samples the colors. The Photo was able to read black colors with hardly any struggles because of its TN panels having less contrast where the black color isn’t too dark on full brightness and just around 600:1 from DS Lite.
Yeah I did my best to explain all this just to help out, I do apologize if there were few things that didn’t make sense, but I try to understand all of them as best as I can. I was happy to see your glsl shaders on the repository for each screen. My fun fact, I measure my PC monitor with higher than 10 patches on HCFR, like 20, just to check the gamma curve for the dark areas to say it follows closely to pure power gamma, as well as measuring near black and white levels to see more deeper analysis.













