ah. yup.
That is exactly what I noticed.
I noticed that the higher the resolution, the higher the values need to be generated. So far I’ve set it to 25, and it seems that 25 doesn’t cause any extra glitching (although it does increase the noise) if you’re doing 224/240 x4.
Also, it does not seem to work well with Flycast Dreamcast. The signal seems to disappear at once from 480 vertical, and when I set the parameter to 479, the SEGA logo shakes up and down very badly. When I set the parameter to 480, the SEGA logo does not move at all.
I think this is completely dependent on the core, Beetle Saturn doesn’t seem to work as the vertical resolution doesn’t move (for some reason it stretches and shrinks horizontally).
Beetle is a bit strange to me because I’m all about vertical integers when it comes to resolution. I’m thinking 224/448 vertical, so I’m sometimes confused that it’s 240/480 in Beetle but cropped.