As we know that true way to play Sega games is composite way because dithering!
(More info here - Dithering on the Sega Genesis with Composite Video)
Now newpixie-crt look like this on such transparency place
I try to add GDAP pass to the shader in preset and get correct waterfall effect like in CRT from video, but picture text and non transparent elements now too blur… any chance to fix it?
Here is preset that I use now, but if I try add two GDAP pass:
gdapt-pass0.slang and gdapt-pass1.slang
before accumulate.slang and other things shader don’t work…
shaders = "5"
shader0 = "shaders_slang/dithering/shaders/gdapt/gdapt-pass1.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = "accum1"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders_slang/crt/shaders/newpixie/accumulate.slang"
filter_linear0 = "true"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = "accum1"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader2 = "shaders_slang/crt/shaders/newpixie/blur_horiz.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "blur1"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader3 = "shaders_slang/crt/shaders/newpixie/blur_vert.slang"
filter_linear2 = "true"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = "blur2"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader4 = "shaders_slang/crt/shaders/newpixie/newpixie-crt.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
parameters = "acc_modulate;blur_x;blur_y;use_frame;curvature;wiggle_toggle"
acc_modulate = "0.350000"
blur_x = "1.000000"
blur_y = "1.000000"
use_frame = "0.000000"
curvature = "0.000100"
wiggle_toggle = "0.000000"
textures = "frametexture"
frametexture = "shaders_slang/crt/shaders/newpixie/crtframe.png"
frametexture_linear = "true"
frametexture_wrap_mode = "clamp_to_border"
frametexture_mipmap = "false"