Res-independent-scanlines shader doubts

Would this make any sense?

Let’s say I want to play all my cores at forced 4:3 without integer scaling, using my full 4k height (2160p).

Can I just slap this shader at 240p for all consoles up to the PSX era? 2160/9=240 so I assume it would look ok? (without worrying about 224p content etc…)

Then from Dreamcast and up, that becomes a bit stranger I guess, I could use 432 scanlines, I guess that’s what is closest to 480p without being a fractional divider? 2160/5=432 (or divided by 4 at 540p)

Would that work? meaning even scanlines and no weird side effects?

I could also append/prepend an interpolation shader as well?

Sorry if this is a dumb topic :smiley:

I don’t understand why you just don’t try it out? Yes, it technically not 100% aligned, but if you can’t see it, it hardly matters?

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