Would this make any sense?
Let’s say I want to play all my cores at forced 4:3 without integer scaling, using my full 4k height (2160p).
Can I just slap this shader at 240p for all consoles up to the PSX era? 2160/9=240 so I assume it would look ok? (without worrying about 224p content etc…)
Then from Dreamcast and up, that becomes a bit stranger I guess, I could use 432 scanlines, I guess that’s what is closest to 480p without being a fractional divider? 2160/5=432 (or divided by 4 at 540p)
Would that work? meaning even scanlines and no weird side effects?
I could also append/prepend an interpolation shader as well?
Sorry if this is a dumb topic 