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This issues are still pending for me, I know that you guys are busy, hence the fact I’ve been waiting without complaining, but I wondered when would you at least remap the PS3 controllers. The shaders issue can be weeped if the Shaders are deleted from the APK.
At last : How can we set two players to play in he same device ? With the player using the PS3 controller and the second the on-screen touch overlay.
Thanks for help,support, develloping this software and for the love you’ve brought from the emu scene :)[/quote]
The remapping of the PS3 controller (assuming you mean the two face buttons that were swapped around) is already fixed and should be in the next release.
Also - we are going to be having two frontends in the next version - the user can pick which one he wants to use - he can use either the old one or a ‘new one’ that was developed by meancoot. The old one does most of its runtime state in C/C++ with minimal JNI crosstalk while the one by meancoot resides most of its time in Java land with JNI crosstalk to the C/C++ library.
We are going to see how users are going to react to these frontends, how they think about them and then make a decision as to whether to keep them both or get rid of one or the other. One thing is for certain - Android might be crap, but there has to be some way to deal with the crappiness so that it isn’t a totally hopeless port. So that is what this new approach is about.[/quote]
Hi Squashpusher. Actually I meant being able to completely remap buttons between games and/or cores. I believe each core should have some kind of button mapping config setting either via a file or their previous interfaces. The closest thing I found to it is the ‘Input settings’ screen in the retroarch menu, but I can’t seem to remap any of the buttons - they all show ‘Unknown’.