Retroarch on ios 10.2

1.4.1 Xcode No No All the cores are working, except Nes with blackscreen and this one, always says failed to load No, i used the latest nightbuild

It hard to tell where is the problem. Maybe your problem are on cores them self or something wrong happen during code signing. Try to use my IPAā€™s cores, might something wrong with the cores you have. If nothing helps then, I suggest you use my method the simplest way. Nes two cores are working and NesQuick doesnā€™t.

What is te extension of the genesis files you are using?

games running as zip or md with no problem. When choose zip then select load archive with core.

I need to try zip files. MD doesnt workā€¦

canā€™t load files with impactor, directory not found. But amazed that cores can be signed with that app.

ok I isntall 1.3.6 with Cydia Impator and every things work great now , thanks cydia impactor just install ipa for seven days I hope somebody find a solution for that ,

thank you MrSeven_X for sharing IPA

There are two solutions for this. Sulotion number one, just reinstall it again using cydia impactor and follow my previous on how preserve previous saved contents. Solution number two, to buy one year certificate for around 15$ and resign any IPA for one year.

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Itā€™s more trying to get the PSX jit core working. I have the interpreter core working and it works okay but I rather use the jit. Also a few others dont workā€“for example pico doesnā€™t work with the 32x files. Is there any plan to update the jit support for ios 10 in retroarch since the jailbreak does now support it?

First of all, Iā€™m not a developer and I have nothing to do with RetroArch except iā€™m a regular user like you. Regarding 32x games, you need to disable the dynamic recompilers. To do this run any genesis game using Pico core then tap on RetroArch icon> options> disable dynamic recompilers. Done, the Sega 32x will work with no problem using 32x or zip. RetroArch crashes on these cores Psx, n64, nds and pico if dynamic recompilers is enabled.

do your shaders work? I remember them working when I compiled RA in xcode myself but never through cydia or an ipa

Hi everyone,

Iā€™m facing some issues with RetroArch 1.5.0 compilation on iOS 10.2.

When I open the app, it shows the roms, but when I choose a rom, it says no cores found.

This is what iā€™m doing to package the app:

  1. Download RetroArch from github, also download libretro-super.
  2. Get all the cores with ./libretro-fetch.sh, then compile the compatible ones with ./libretro-build-ios9.sh.
  3. Then I copy the results from dist folder to pkg/apple/iOS/modules.
  4. Next I open the project Retroarch-iOS10.xproject and specify the relevant information: the code-signing and the provisioning
  5. Then I do an archive. If I look at the results it executes at the end the script code-sign-cores.sh. The output states the Identity use for signing OK and it also signs all the compatible cores.
  6. Then I export the IPA and upload to the phone with iTunes.

Following this steps results in the issue reported previously, it doesnā€™t find the cores. Also if I deploy to the simulator, I look into the filesystem and all the cores are there, inside RetroArch.IPA, on modules folder.

I have a few days into this and I really canā€™t figure why it doesnā€™t work, please if someone knows what iā€™m doing wrong I would like to know.

Thanks! Cheers,

You should try to load the cores afrter creating the ipa or app file by looking inside and put em on the modules folder. Instead of using xcode to load them.

Okay Iā€™m sorry I am a total noob at this first of all and I have look everywhere for a retroarch to work on my iPhone 6 Plus 10.2 jailbreak -situation First I downloaded your IPA 1.3.6 I installed it via appsync signed and working Now I checked the cfg through text editor the modules is where it is supposed to be Now I downloaded a Super Nintendo rom and tried to load the core 2 problems I click load core and it doesnā€™t load. Next I try to load the content game to automatically detect core and it crashes the app. Now I donā€™t have a computer which is why I have done every step via phone. Now I am stuck . Honestly All I want to do is play ps1 games and N64 . The rest is there when I want to play those . Please help me solved my issues if you can

You need pc to sign ipa and cores. Use cydia impactor to Install the IPA. This is the simplest way either your iphone jailbroken or not. It does both sign the app and codesign the cores at same time. If your iPhone Jailbroken, then you donā€™t need to use cydia impactor every 7 days in order to resign Retroarch as long as your iPhone in jailbreak state.

Quick question I have happychick and I replaced the modules from there and retroarch recognized the cores from ps1 and n64 Only problem now is it is crashing when I try to load the roms

Same thing you need to sign RetroArch and cores with the same apple account otherwise the app will crash when you load any core on iOS 10.

Okay sorry about not that I was trying to beat the system just trying to do it through the phone . Best advice is to sign it myself then use cydia extender so I donā€™t need to resign thank you very much for your help mrseven

I was able to load retroarch finally Iā€™ve tested it with a Super Nintendo game . Having some problems sometimes it doesnā€™t load also having trouble with the on screen overlays they stay for a retroarch gamepad and I want it to show Super Nintendo overlays is there a way and a guide as well to download games and also I want to play PlayStation and N64 games is there a easy way to load them?

The files included here were able to get RetroArch running on my iPhone 7 running the 10.3.2 beta.

I moved the BIOS files into the system folder and titled it ā€œBIOSā€, but currently cannot get Playstation games to work.

I have gotten this to work with my SteelSeries Nimbus controller and verified working with SNES and N64 games!

Current issues: ā€¢ playstation games (more testing needed) ā€¢ during SNES games, if I remove the controller overlay (while using the external controller) I cannot get the on screen controller to appear the way it works on the N64 games.