FBA is horribly inaccurate for any '80s to early '90s games other than Capcom CPS1/2/3, NeoGeo and Cave/Toaplan shooters - not to mention system requirements are through the roof compared to MAME 0.78.
MAME 0.78 is way faster and far more accurate with games like Chase HQ, Caveman Ninja, Afterburner, Double Dragon, Contra et al. Chase HQ on FBA is insanely resource intensive to the point where it doesn’t run fullspeed on a PS3 and you get 49-50fps. On MAME 0.78 however - Chase HQ runs way above fullspeed on even an iPad Mini. The same thing with Ninja Warriors and Darius 1/2 games (which used 3 monitors) - unplayable on FBA (runs at like 20 to 25fps on PS3) - while totally fullspeed on iPad Mini with MAME 0.78 (for the record - single-core performance of an Apple A5 [iPad Mini/iPad 2] is like a little bit above a Wii CPU in real-world terms, whereas Apple A6 [iPad 4] is quite a bit faster than the PS3 CPU in terms of single-core performance).
I’ve tested Shinobi and Golden Axe on MAME 0.78 and things seem a lot better there as well (on little endian at least). I can hear the voices in Shinobi and the voices in Golden Axe don’t seem high pitched at all.
Assuming there are no showstopping endian issues, MAME 0.78 should therefore fare a lot better for '80s to early '90s games.
However, be aware that due to the PS3s CPU being a semi-PPC64 based design, there might be some issues that manifest themselves since the MAME 0.78 code isn’t really 64bit safe. Xbox 360 and Wii have PPC32-based CPUs so there is less of a problem there.