[quote=“STLcardsWS”]
Yes with RetroXMB you never want to delete the CFG file as there is Custom Option there and can result in a useless package. Well the thing about RetroXMB it was never finished to the vision we had. Our lead dev is gone and no sign of him. I started the project with him (after he approached the idea to me) but all code was written by him (i was an idea guy/tester/ and knew alot about the ins and outs of RetroArch). One good things Sqaurepusher made some changes in v0.9.9 to make RetroXMB less hacky after doobz the lead dev requested some things.
I have not even messed with any of the new version of RetroArch in relation to RetroXMB stuff. been very busy with so many v1.0 questions i think my inboxes are going to explode lol. I am not a “developer” i just had alot of ideas and knew how things operated on RetroArch (tested many things official and unofficial) . Since our lead dev went Missing we never had a current source code so some thing we would have to start from scratch. (but that is mostly for the app that creates the package)
Without testing anything myself yet on v1.0, i want to refrain from giving advice as i just do not know until i dig into. I do have a desire to revive the project but its not something i could do by myself. but i do have some devs in mind who could help.
Edit: If you do want to try a “poor man’s” approach the best way to see and would be the first thing i test personally would be changing the old cores with the new cores (MAKE SURE THE NAMES ARE EXACTLY THE SAME as they were before or how they are in the CFG file). but that could lead to issues and i just do not know yet until i dive in. I will test this a bit myself. also. So if you like just wait for my reply later today on this matter. :)[/quote]
Thank you.
I did a bit of poor man’s reverse engineering and figured out a decent solution for retroXMB:
- Go into multiman, find your retroxmb file folder in your “/dev_hdd0/game” folder and then DELETE the retroarch.cfg file.
- Next, find and delete the old core and put in the new core (don’t change the name).
- Load retroarch in your XMB, it will default to the new core and it creates a new .cfg file. Select this core in case it doesn’t know to default, etc.
- Go back into MM and find and copy the NEW retroarch.cfg file to your usb flash drive.
- Edit the new retroarch.cfg file with any text editor/hex editor to include/introduce this following line: libretro_rom_path = “/dev_hdd0/game/[PATH OF FILE FOLDER (e.g.MAME08522)]/USRDIR/cores/roms/[YOUR ROM (e.g.pacman.zip)]”
note: I placed it right under this line of code… libretro_path = “/dev_hdd0/game/game/[PATH OF FILE FOLDER (e.g.MAME08522)]/USRDIR/cores/mame078_libretro_ps3.SELF” 6) Save the file and put it back on your USB flash drive. 7) Go back into MM and copy the new and improved .cfg file from your USB flash drive back to the above file paths, hence replacing the old deleted .cfg. 8) Next copy the WHOLE file folder (e.g. MAME08522) to your USB flash drive. 9) Copy the WHOLE file folder to your PC desktop. 10) Using a hex editor/text editor find all instances of the rom and change the name to a new rom you might use and, of course, change the name of the file folder (from MAME08522 to–> MAME08523 or something like that, something new) and find all instances of the old MAME08522 with your hex editor app and REPLACE ALL with your new file ext (e.g. MAME08523). 11) Edit the PARAM.SFO using a PARAM.SFO editor and change the file folder name to the NEW name (e.g. MAME08523) and the name of the game. 12) You probably want to change the ART (i.e. the ICON0.PNG and PIC0.PNG files) to something else (since playing GOLDEN AXE with, say, PACMAN box art would be kinda lame. 13) Then, assuming you have WINDOWS 7, and assuming you have the latest version of ALDOSTOOL installed, you need to RIGHT CLICK the folder and look for the “CREATE PKG” option. Click that, it will build a new .pkg for your PS3. 14) Transfer the new .PKG to your USB flash drive and go back to your jailbroken PS3. Once plugged in, install your NEW .pkg like you would any PSN content. 15) Viola! New retroXMB but with the newest CORE and different rom.
Again, a poor man’s approach. Nowhere near as easy as using retroXMB but still a way of creating new retroXMB games using these wonderful new cores.
Tested on my PS3 rebug v4.46.