Hey guys, what’s up? I would like to ask, will MAME core be available on Wii in time for holidays?
Yeah it was never clarified if we were getting the MAME 0.78 core in the next release. Some VBA Next improvements anyway, not sure about anything else.
Still waiting on Neo Geo CD support for FBA core, or a separate core for this for Wii. Hopefully soon.
Will we beable to Config what Button the Menu can be Mapped?
This wait for the new version is killing me.
Hi guys. Quick question, is there an SPECIFIC SNES to WII adapter you would recommend? I’m looking to use my SNES controllers on the wii (cause lets face it, they’re the best controllers for anything, from NES to GENESIS) but I’ve read a lot of complaints about input lag with some of the adapters while others seem to work perfectly fine. Anyone with first hand experience would care to recommend any specific brand/model and share a link if possible? Thanks.
PS: Also, has the input lag when using a classic controller issue being fixed? I remember that was an issue a version or 2 ago— Thanks again.
I’ve just recently caved and imported one of the Club Nintendo Super Famicom controllers from Japan. The Classic Controller seemed fine to me, but it was the L/R triggers that drove me nuts, as they were never used for anything. I’ll post some impressions once I receive it and have a chance to try it out in RetroArch.
I’ve seen a MayFlash adapter around, that you can connect SNES controllers to, but from what I hear it’s super flaky. I suppose this is probably the one you’re talking about?
http://infiniteneslives.com/products.php This guy sells some custom made stuff, SNES/SFAM->Wii and all sorts of other controllers. I emailed for a quote on one, but never heard back. Apparently he’ll work with a donor controller for a reduced price.
RetroZone has the Adapters for $20 …Also check Ebay
Hej!
I had this one… http://www.retrousb.com/product_info.ph … ucts_id=31
It was simply great! But I sold it… using a controller with CORD was making me crazy. Now I am using the classic controller PRO to play.
CORDLESS… And, at least for me, as good as the SNES pad.
C.
Sadly, the ones both of you mention (the RetroZone/RetroUSB ones) are no longer being produced apparently. Those were the ones I was hoping to get as I’ve heard nothing but good things about them but no dice… Any other option?
I’m playing on RetroArch TG16 on the Gamecube
How do I switch from 2 Button to 6 Butoon
Seems like in the Contoller going nuts like if I press any button on the GC or the SNES PAD, Bonk will freak out like Auto-Turbo Left to Right
In Street Fighter 2 CE - When I go in the Option, Every button I press go between 6 and 2 Button Mode
In Game - Some Buttons Respond some not
I’ve got the Mayflash NES/SNES to Wiimote adapter, and I’d certainly recommend it. I did a lot of reading before I picked it up, so I was quite sure it was a better choice for me than the Komodo/KMD equivalent (a SNES/Mega Drive/N64 adapter). Everything I read said the Komodo’s N64 analog input is atrociously laggy and basically unplayable. I would have loved to use my N64 pads on the Wii, but this seems like a bad choice. Everyone agreed that the digital controllers worked better than N64 pads, but I don’t have any Mega Drive pads, so it wouldn’t have been a very flexible option for me.
On the other hand, I do have NES pads, and in contrast to reports on the Komodo, I haven’t encountered any lag at all with the Mayflash adapter versus a Classic Controller. I went as far as testing the adapter using the Mega Drive test suite homebrew in Genesis Plus GX and found it to perform the same–and before anyone complains about emulator lag, what matters is that it performed the same as a genuine Classic Controller, any other lag is irrelevant.
In addition to genuine (PAL model) NES and SNES controllers, I’ve also used the adapter with a few third-party controllers: a QuickShot flight stick, an InterAct SN-ProPad and a Mad Catz six-button fighting controller. Again, no issues, although I will point out that the ProPad is an awful controller even on a real SNES, so don’t buy one. I think I read that it won’t work with the NES Advantage, but I don’t own one of those to check. Anyway, between NES, SNES and the six-button pad I’ve got ideal controllers for NES, Game Boy, SMS, TG-16, SNES, GBA and Mega Drive out of this one adapter, not to mention it’s great for retro WiiWare like Mega Man 9/10 and the ReBirth series.
Bonus: the Mayflash has a couple of extra features that make it slightly more useful than some alternatives. Firstly, Start+Select together are mapped to Home. You very rarely need to press these buttons at the same time in normal gameplay, and not having to reach for a Wiimote to enter emulator menus is a nice extra. Secondly, the adapter has a programmable turbo function which can be mapped to any button. Turbo buttons without ever worrying about dodgy third-party pads? Awesome. Lastly and least usefully, you can enable a mode that has the d-pad behave as a Classic Controller analog stick. You can do some goofy crap like play Super Smash Bros. Brawl on a NES/SNES pad with this, but there’s really no good reason to use it if you’ve got an actual Classic Controller instead.
Some cautionary notes: [list=a] [li]Obviously, this adapter connects as a Classic Controller, not a GameCube controller, so you won’t be playing Sonic Mega Collection or whatever with it (barring Devolution). This is a Wii controller only, although you can obviously also use it with a Wii U or even a phone, PC, etc. with the right software.[/li][/7w7amdpn] [li]When it was originally released a few years ago, the Mayflash adapter didn’t support genuine 7-pin NES cotrollers, only the bootleg DE-9 controllers you get with Famiclones. Since then, they’ve started bundling the adapter with an extra adapter to go from 7-pin to DE-9. This is an electrical adapter only, so it doesn’t have any impact on performance, I only mention it to point out that you should ensure you’re not receiving old stock from before the adapter was included.[/li][/7w7amdpn] [li]Occasionally, the adapter doesn’t play nice with homebrew. This isn’t as bad as it sounds; sometimes (perhaps once in 20 starts), homebrew apps won’t initialize the “Classic Controller” if the adapter is hooked up on startup. Solving this problem takes an unplug/replug of the extension cable from the base of the Wiimote. Commercial software doesn’t have this problem, and it’s not really a major issue, but it’s worth noting that you’ll probably have to deal with it once in a while with the Mayflash.[/*7w7amdpn][/list][/li] EDIT:
Aaaaaaaaaaaaaaaaactually, Dragon Ball Z: Budokai Tenkaichi 3 does use the analog shoulders, a soft press moves your character up/down normally and a hard press does a fast boost up/down. Of course, I don’t care about Dragon Ball Z games and this one supports the superior GameCube pad anyway … but in all seriousness yes, they are stupid pointless buttons that ruin their own effectiveness.
On the upside, they’re actually quite easy to “fix”. If you’ve got a triwing screwdriver you can open it up (blah blah careful I’m not responsible for any blah blah) and simply remove the springs from under the shoulders. Without the springs holding them up they sit almost flush with the controller (like on SNES) and feel so much better. If you’re confident enough to open up a controller I’d strongly recommend it, the Classic Controller is simply better this way for all intended purposes.
The one exception (other than BT3) is if you want to use the CC with Devolution to play an analog-shoulder game like Mario Sunshine. Removing or reinserting the springs is a five minute job at most, though, and entirely reversible (you don’t break anything, just slide the springs out), so as long as you keep the springs somewhere safe, you’re golden.
I can confirm that my Mayflash NES/SNES adapter works fine with my NES Advantage joystick. Also “the mode that has the d-pad behave as a Classic Controller analog stick” is quite useful for me on Dosbox emulator, because you can’t use directional pad on that. But this mode fix it perfectly and I can play games like prince of persia with my NES or SNES pad.
Short question or maybe feature request:
Will a future retroarch release separate the config file to different config files for each core (e.g. a dedicated config file for the GBA core, for the snes core, for the megadrive core etc.) This would lead to the advantage to have a special config (like aspect ratio) for a certain core. For instance the GBA has a different aspect ration than the SNES. Each emulator has a differnt roms folder or bios folder etc.
That would be very convenient. There is a simple fix currently, you can open the core in a hex editor and find retroarch.cfg(there are multiple) change it to something like retroarc1.cfg, retroarc2.cfg for each core then you will be able to store multiple configs. It’s a very bad way to do it but it works well for handheld cores; unfortunately the low res hack doesn’t save, so this is useless for consoles/arcades unless they add this feature in the next update.
I tried this on Retro Arch Wii but it did not work. The emulator boots and keep reading the very original .CFG file located in the RA folder root.
[quote=“cospefogo”]
I tried this on Retro Arch Wii but it did not work. The emulator boots and keep reading the very original .CFG file located in the RA folder root.[/quote] I just remembered I used BrawlBox to do it but it should work the same way. It was hex editing.
Here’s vba_next and gambatte using point fil and 480320 while gambatte uses bilinear fil with 380360 http://www.mediafire.com/download/q0vkw … v0k/RA.zip
Aaah! Now I see!
You are editing the CORES, and not the main RETRO ARCH file! Oh… got it. My apologies. I was trying to edit my main RA file, to be able to get different CFGs for NeoGeo, PCE and few FBA (Mame) games…
Thanks for your clarification!
Thanks for those custom cores SuperrSonic ! Much appreciated. Could you also do similar customization for other cores, like SNES, NGP, WSAN or NES one?
NGP(retroarc4.cfg) and Wswan(retroarc5.cfg) http://www.mediafire.com/download/v849e … 13/RA2.zip There’s no point is doing this for SNES and NES because the resolutions don’t save for those.
What about MednafenPCE_Fast? Does it save? Did you try on it?
Thanks, SS.