I meant al FBA cores: FBA, CPS1, CPS2 and NEOGEO are working well.
OK, no problem. If anyone wants them just ask,
I meant al FBA cores: FBA, CPS1, CPS2 and NEOGEO are working well.
OK, no problem. If anyone wants them just ask,
Oh in that case, I love to have the FBA core!
Oh in that case, I love to have the FBA core![/quote]
I second that!
Really u guys didnāt like the forwarder? I love it, it reminds me of walking into an arcade, itās nostalgic and brings back so many good memories.
I like the visuals a lot. I just donāt appreciate the noisy background. I know that it reminds the good olāarcades, but for me, too noisy.
=)
Guys has anyone else had the same issue with latest TyrQuake core? It is really laggy compared to the butter smooth core in 0.9.9. Maybe it is cause it now supports resolutions up to 1024X768 in itsā core options and we know that this is overkill for the Wii.
I also found out in the input options that zapper and lightgun controllers (e.g. Justifiers) are now emulated! Will the Wii builds suppport IR for this like SDL Mame did for arcade lightgun games as well as the NES, SNES and Genesis ones?
BTW,about forwarder channels, i personally use this one: https://anonfiles.com/file/fff9e2d7447d ā¦ b0bb8d1332 it is prettier IMHO than the RA default one. It was originally made for SDL Mame Wii (by FIX94 IIRC), but i edited it to point to RA and it works like a charm.
If I could take out the street fighter image and change the music Iād be perfectly ok with it. An easy fix using the current forwarder (for me, strictly speaking) would be to turn the street fighter image into an image of the invader, and switch the retroarch signage to one without the invader (so there arenāt two). Then change the music to something else. Is the art/design hosted anywhere?
For those who want lastest updates in Wii, here they are, but remember, itās only for testing not official.
http://depositfiles.org/files/5uz5jio9e
In other thoughts, @cospefogo which lines do you edit to point out to another CFG file in DOL on Hex Editing?, Iād like to do it in gambatte in v0.9.9-fix, thatās last stable release that Iām using.
Hey, Askot!
Since I have installed separated R.A.s for each core, I hex-edited all occurrences of āretroarch.cfgā, āsomething/retroarchā and things like that.
From retroarch.cfg to retro-gba.cfg, retro-pce.cfg and so on. But of course, in SD/APPS I also created the respective folders accordinglyā¦
SD/APPS/RETRO-GBA SD/APPS/RETRO-PCE etc.
And, in the root (where the saves are stored, I did the same) SD/RETRO-GBA SD/RETRO-PCE etc
C.
Thanks a lot, Iāll try then.
The official one is a complete mess. Iāll give this one a try, it couldnāt possible be worse than the 1.0.0
The official one is a complete mess. Iāll give this one a try, it couldnāt possible be worse than the 1.0.0[/quote]
lol talk about exaggerating. The only issue is with the standalone FBA core really, which will be fixed very soon in the next official update. Far from a ācomplete mess.ā
The official one is a complete mess. Iāll give this one a try, it couldnāt possible be worse than the 1.0.0[/quote]
lol talk about exaggerating. The only issue is with the standalone FBA core really, far from a ācomplete mess.ā[/quote]
Maybe youāre right, Sorry, poor choice of words. Funny thing is I donāt even use FBA core. The content I want is already there but since it wonāt let me map any controllers, I donāt have much of a use. Maybe in another release.
@icdeadppl If you want a better release, make an issue on github of every problem you encounter, that will help.
@cospefogo That help did the trick, thanks!!
Itās not that serious man, other than the full FBA core and some manual tweaking that per core configs need, Iād say 1.0.0 is fantastic. I need to try TyrQuake again to confirm some reports about some slight lag compared to 0.9.9 and thatās it.
EDIT:Whoops ninjaād Is anybody else having issues mapping their buttons? Do you load a core and a game prior to attempting to change controls?
I use a CCP and for me everything just works out of the box. In 1.0.0 I havenāt even bothered configuring anything.
For me 1.0.0 is a fine release. A couple bugs here or there but theyāll get ironed out over the next month or two.
People having issues with core-specific configs: Do this test.
I think I found a bug with it where the first scenario doesnāt work but the second does. Can anybody who was having issues confirm this for me?
Also, the default for new cores without configs is to use the configs from the last used core.
I am almost sure this was what happened to me here. When I did think everything was set, I started losing .CFGs after changing settings with some game loaded.
C.
Has anyone noticed the CC controls in DOOM engine? When I enable the Dual aaolog controls, the player start running at full speed automaticly after touching the right control stick.
D- pad controls are fine.
1.0.0.1 was silently released. Letās check the FBA core and per core config saves now. I hope we get a changelog in the future