RetroArch Wii/Gamecube Releases (v1.0.0.2)

Is there any update on the next release?

I see on Twitter that the next release has been delayed. Will, Stella, Handy and SCUMMVM cores be added in the next release?

Maybe, SCUMMVM runs very well on the Wii, so it would be a cool addition for RetroArch, sucks about the delay, cā€™est la vie.

Is anyone else getting a DSI exception when loading Street Hoops rom with latest Neo Geo core?

By that do you mean the latest one from a nightly build, or from the last official release? I can check my v1.0.0.2 build tonight.

Update: it was my rom. Seems i should update it to latest fba version. I did just that and it works now again. It crossed my mind at the beginning, but i just didnā€™t give it much more thought cause this didnā€™t happen with other Neo Geo games (or other FBA,CPS1,CPS2 games on the respective cores).

@ Charco: latest as in RA 1.0.2 :slight_smile:

Glad you got it working, cool game! I got all my roms at the same time so I havenā€™t had any compatibility issues between versions thankfully.

I was wonderingā€¦ will the power button on the wiimote work properly in the next Retroarch version?

Probably not.

I recently compiled the NGP core, unfortunately input still doesnā€™t work, toggling between resolutions is slightly more annoying (e.g. you have to press A to apply the resolution but upon loading content you have to apply the resolution again). The screen size which is important for handheld cores still saves the sizes but now requires you to go to the video settings and change the AR to custom everytime. It does suck since this worked well previously. General input is also really bad now, Iā€™ve accidentally locked myself out a few times with neither Wiimote or GC controller doing anything. Using a GC controller to play causes the buttons to be pressed multiple times by just pressing and holding which forces me to use a Wiimote.

Now, I realize this is not final but thought Iā€™d post just in case anyone is interested. https://www.dropbox.com/s/9mxlfsozmahme ā€¦ recent.dol

Yeah, the inputs and resolution changing is screwed up on the latest code. Dunno what they did but its practically unusable.

Is Toad King still looking after the Wii port? Havenā€™t seen him around in a long time and there seems to be very little info on what will and will not be included in future releases for Wii. I take it there is none of the RA devs working solely on the Wii port (hence cores going out with the last release untested with no controls hooked up for NeoPop etc.).

47iscool mentioned a way to get larger roms to work on the Nintendo DS with only 4mb of memory. https://en.wikipedia.org/wiki/Paging

Could a system such as this be used to get larger Neo Geo games and CPS3 games running on Wii?

Paging == virtual memory.

ToadKing has a job now, so he doesnā€™t have as much time to devote to the Wii port. Heā€™s still around, he just has to prioritize his time a little more now.

One thing to keep in mind with feature wishlists: the Wii port has already gotten a lot of new features since 1.0.0.2, like overlays and button remapping via RGUI. Squarepusher has been trying to refactor a lot of the weird Wii-specific functionality to work like the other ports, so fixes/additions to the codebase will benefit Wii users without having to reimplement them each time. This may lead to temporary breakages, so the best thing to do is identify which changes caused the break and provide a detailed bug report on how/why itā€™s broken so we can get it fixed in time for the next ā€œstableā€ release.

Thatā€™s great. There were overlays in 1.0.0.2 so I am interested to see what else has been added, I assume BlueMSX, Handy and Stella cores?

Temporary input fix for the Neo Geo Pocket core: 1.0.0.2 version & updated version

Note: The updated version has some of the more current RA features but is a bit specific with input so watch it, you can get locked out pretty easily.

libwupc - Wii U Pro Controller Library

http://gbatemp.net/threads/libwupc-a-wi ā€¦ ns.371574/ https://code.google.com/p/libwupc/

Should be trivial to add support for the Wii U Pro Controller.

Why would it be trivial? Apparently other emulators already have it, like Snes9x GX and VBA GX. Unless there is almost no available RAM to work with, or something.

I mentioned it to SP, heā€™s into it but weā€™ll see if he has time to cover it before 1.1. Related, does anyone have any info on how nintendont does USB HID? Heā€™d like to have that available, as well.

Wow that is really awesome, Nintendont seems to have gotten hid support thanks to the info in this page written by tueidj: http://wiibrew.org/wiki//dev/usb/hid

So 1.1 is the next point release? Do we know what other changes will be in there by chance?