RetroArch Wii/Gamecube Releases (v1.0.0.2)

You will still get updates but I really don’t feel like taking on any big ‘port’ that will require a lot of Wii/GX-specific code like - say - something along the lines of a WiiSX or Wii64. I entertained it but after this latest ‘episode’ I really feel like - why reward the ‘behavior’ these absolute maggots engage in? They just treat you and the ‘free time’ you unselfishly spend towards making stuff happen for them for granted - and sorry, but that scene is way too niche and way too ‘inbred’ to get away with treating devs like total shit and still expecting the goods to be delivered.

And BTW - this is the average mentality of a ‘staff member’ - SignZ (some IRC op I assume) -

http://gbatemp.net/threads/retroarch-a-new-multi-system-emulator.333126/page-133

'Sorry for being off-topic here, but AHAHAHAHAHA. I love how he got his panties wet because someone said something in a forum. ’

So yeah, fuck these people - they don’t get how they are wrong and how they engage in destructive behavior that causes actual development to stop. So, based on what I’ve seen there today, I have to conclude I have better things to do than engage with inbred hillbillies when the mobile platforms are what is happening now and their Wii is dead, dead, dead - and the same for Wii U. So why would I continue investing a huge amount of time in new ports that require significant work when the return on investment is so small and the audience is such scum?

They need to clean up their act because right now honestly I’ve made up my mind and decided Wii will be put on the backburner (at least for me).

I am very sorry to hear that and angry at the fact that a few can ruin things for all. The project is done on your own time and for your own satisfaction in a job well done, the opinions of these morons should not matter and I suggest you ignore them. Getting the best performance under the constraints of a system often produces results that were once thought impossible, like at the end of a console’s lifecycle and can be a good thing. I don’t have much interest in the early 32 bit systems and was really only hoping for accurate emulation of all the 2D stuff, like Neo Geo etc.

I hope these fools haven’t turned you off the Wii for good, there are many who greatly appreciate all of your work and these few do not represent us all.

I dunno, perhaps a better idea would be to do a ‘byuu’ and just stop visiting all these external forums except for my own so the bad vibes I’m getting right now don’t even reach the surface.

They just misequate you caring enough to field questions on external forums with you being an ‘asshole’ and that’s the general impression people walk away with anyway, so might as well not even bother.

I gave up on all those other forums anyway, waste of time.

Well said, my words exactly. Anyways, Squarepusher & ToadKing thanks for everything so far, it’s your call if you 're gonna continue work on Wii or not, just be well, enjoy life & don’t let anything or anyone get to you. Many many people are grateful for your work, make no mistake about it.

Same here guys it saddens me to hear that any major development will not continue. It goes to show words, whether written or spoken are the most powerful weapon. I bear you no ill will guys, I completely agree with how ridiculous some members were being, and I’m very grateful for the efforts you’ve put towards RA-Wii.

I hope the words/attitudes of a few don’t reflect upon us all, I support u guys all the way. Thanks for all the fish :wink:

Just to clarify: RetroArch on the Wii isn’t being discontinued. It will still receive updates and new cores when applicable and possible. It’s just not a huge priority and won’t receive platform-specific cores or cores that would require substantial reworking to function on the Wii.

Squarepusher: feel free to correct me if I’m mistaken.

That’s right, RetroArch on Wii isn’t being discontinued - I would never be that petty.

However - do I want to go out of my way to make new ports for PS1/N64 (and/or things like NAND VM for FBA) that require a lot of additional coding and maintenance given that crowd? More and more it’s starting to look like a flat-out ‘no’.

Oh BTW - funny - even ‘4Chan’ banned me now - I guess everybody can ‘assplerge’ (as they call it) except for actual developers who actually, like, do something constructive once in a while -they get banned instead.

I honestly don’t know what the bleep is up with these moron admins and why they side with their disphit users who shit all over the people who actually do all the work. Must be ‘Web 2.0’ newfangled ‘administratorship’ or something like that.

Anyway, gives me a good excuse not to post on those shitholes anymore.

Its like the psp scene all over again. Many psp devs left because of ungrateful people who never stopped complaining. Psp forums had to eventually introduce strict rules. We no longer had permission to request from developers. Disrespect to any developer resulted in a ban.

Gbatemp needs to revise and enforce their forum rules before the trolls ruin it. Gbatemp had a great forum years back

Without getting into the currently discussed issues, I just wanted to thank you again for the hard work you’ve put into into Retroarch Wii.

Just wanted to show the error i’m getting while trying to compile the WIP version of retroarch using the Makefile.ngc with mednafen pce_fast.

The same didn’t happen while using the 0.9.8.4 source from git.

I’ll look at that and patch it up before release.

EDIT: Patched it up and committed it.

Wow! Thanks. It works now.

Hey Retroarch staff,

I don’t want to eat up your time with a novel, but I’ve been following Retroarch since you all posted on gbatemp and I wanted to say is thank you very much for all that was done for the emulator. I don’t understand why people complain so much, bad enough we barely have devs anymore, let alone have “pixel perfect” anything. Anyway thank you again, you all brought me and my cousins closer!

One question: Is quake out of the question then?

Quake already runs on Wii and will be ready for the 0.9.9 release. It has been ready for months really - just not advertised publicly.

Again, I can’t thank you guys enough for making RetroArch on the Wii such an awesome and stable emulator! I can only imagine how 0.99 will be like :smiley:

I also want to thank you guys for all the work put on RA, it is amazing and so are you. I’m sure 0.99 is going to be fantastic.

only 640X480i for Gamecube in 0.99-wip3? I find the resolution can not be changed. Is that a bug, Squarepusher? Or you removed it due to GBATEMP conflict?

Pretty sure that the resolution ‘action’ code might be ifdeffed for WII_RVL in specific. I guess I could roll back that ifdef so it should work out for Gamecube as well.

EDIT: I don’t really see why you would not be able to change VI resolution - since the GEKKO define is defined for Gamecube as well.

I’ll try out a build of RetroArch on Cube when I get back later today

Pretty sure that the resolution ‘action’ code might be ifdeffed for WII_RVL in specific. I guess I could roll back that ifdef so it should work out for Gamecube as well.

EDIT: I don’t really see why you would not be able to change VI resolution - since the GEKKO define is defined for Gamecube as well.

I’ll try out a build of RetroArch on Cube when I get back later today[/quote]

It is a bug due to rewrite of RGUI code, that may be caused by the ifdef appeared in the wrong place. When I changed the resolution change code to the old lines, it worked again.