Hi everyone, I’ve been using my old laptop with Windows 10 and a discrete Nvidia 1050 GPU. I recently tried out some CRT shaders, and I’m really into the metacrt shader, but it’s quite resource-heavy—even simple NES games don’t run at full speed.
I checked the task manager and was surprised to see that Retroarch wasn’t using the dGPU at all. I’ve already set Retroarch to use the discrete GPU as the preferred graphics card in both Windows settings and the Nvidia control panel, but it’s not working. Retroarch seems to default to using the integrated GPU and only switches to the dGPU when running heavy 3D content. However, it quickly switches back to the integrated GPU. In contrast, Firefox is set to use the Nvidia GPU in Windows settings and it picks the right one every time.
Has anyone else experienced this issue or have any thoughts on how to fix it?
On a side note, I’ve noticed something interesting with the metacrt shader. If you zoom in to only show the screen content, the game can suddenly run at full speed. However, the overall image becomes very dark, especially in the corners. Are there any shaders similar to metacrt but less demanding on resources?