RetroGames4K's Mega Bezel screen pics, gameplays & custom settings

This is exactly what I have been saying for a very long time now. There’s no “fishbowl” effect to be seen on most CRTs I grew up with in the 80’s to 2000’s. Maybe those who grew up or had CRTs from the 60’s to the 70’s might have had a different experience.

In any case the CRT Shader’s Curvature algorithm curves the screen on the X & Y axes to be displayed 2 dimensionally, whereas on a real CRT the curvature might have actually been on the Z axis so there’s a huge difference there.

Scanlines can be tweaked further. You can customize the spacing, shape e.t.c.

That’s probably why my “old” Aperture Grill presets still look so impactful when I load them even when compared to my current Slot Mask presets.

I did a lot of scanline tweaking on those.

Just be careful with the Fast Sharpen (or any other sharpening/blur filter) because sometimes they can negatively impact the outlines on pixel graphics in a way that actually reduces contrast so you can pay attention to if your black lines get less prominent when making sharpness adjustments.

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I grew up too, but some arcade CRT’s did have fish bowl effect, and wasn’t sharp enough and darker colours and with artifacts also old home TV’s, but from mid 90’s in advance didn’t have that effect. And I remember most without blurry. Starting with Master system, Mega Drive, Snes and beyond… But Street Fighter in the arcade’s had those artifacts and glare lens and all that in some places, not all of course.

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Posting this here for your information based on your question about matching your Sanyo CRT in the HSM Mega Bezel Reflection Shader Thread.

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JUST AMAZING! So big present for 90s kids :wink:

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Still working on it. Brightness and gamma still being optimized…

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Now Brightness looks really good😃

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The New magic glow and downrez Setting for Mega Bezel is awesome… :smiley:

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This one with fake scanlines…

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Which is best, with or without scanlines? :thinking:

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Waku Waku 7 Neo geo. Screenshots + Gameplay.

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I took off a bit of bloom, I think it looks better now.

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Less bloom always looks better to me as bloom tends to make the mask look less realistic, especially on whites. My max/limit for bloom is ±0.15

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Most of the problem was that I had bloom distribution at max setting 3.0. :man_facepalming:

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L’abbaye des morts…

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