Thanks, I’m trying my best, I will give some news updates when I can fix the gamma thing that always drives me crazy.
Development Progress 4#
Making some tuning and sharpness…
I know that you’re primarily engaged in trying to match a real Phillips TV that you have these days but whenever you have time it might be a nice escape/vacation to program some Shadow (Dot) Mask presets.
That is because it is the brightest Mask we can emulate at 4K due to the lack of the ability to draw the black mask holes themselves at the fine pitches that would be required.
I know that one of the most difficult aspects of doing these things is getting things to look realistic while maintaining adequate brightness and gamma levels. Well Shadow Mask should make that a bit simpler and allow you to enjoy more time playing as opposed to tweaking.
Although the video is in 4k, I made this to keep better bitrate so the video doesn’t look pixelated and keep best image quality as possible, also in the video looks a bit darker of what really is, maybe because of the upscale, but it’s a 1080p preset upscaled to a video recording 4K.
About shadow mask I have no idea how to achieve that, I hope you can explain in a simple way in which options I have to set to achieve that, and I can give it a try. About playing I do, but in my real CRT, about shaders is a personal thing
Great job man! These look excellent! I think you deserve much more credit and recognition for what you do. Many RetroGamers don’t know what they’re missing.
Thank you man!!!. It’s been hard, but finally I achieved what I was looking for. Also I saved the file carefully this time so I won’t miss anything.
After a long wait, I will upload my first settings for the Philips CRT tonight, Stay tuned!!!
This is the result.
Last image looks straight out of a mid 90’s gaming magazine page, nice.
Here is my CRT Philips settings, and I will update it with time, I recommend to switch SCREEN NOTIFICATIONS OFF on Retroarch, it affects the image in a way, it’s one of those “invisible layers or something” that blurs the image slightly, also leave simple preset toggle ON… I hope you enjoy it! …
So, as I look over this thread, these screenshots look really great. I’ve been running basic side to side scanlines for a long time and I want to get my games looking better with something more complex and realistic. Given that… 1) It seems like there are a ton of choices. 2) I don’t really know what I’m doing.
What’s a good place to start to just plug in a couple nice 80’s-ish shaders to get my games looking better, like some of these screenshots?