It’s been a long time since I’ve shared the presets I use in my setup - like a really long time. So I thought I’d post these here and see if anyone might like to check them out. I’m really happy with how these work right now.
These are using (mostly) these three shaders:
- NTSC-Colors
- CRT-ResSwitch-Glitch-Koko
- CRT-Guest-Advanced-NTSC
You may think the “NTSC-Colors” redundant in this chain but, man the colors look great. The blues just POP with these cyan tones that are to die for IMO.
So, here’s some samples: *PLEASE NOTE: Images had to be downsized to fit on the forums. * *I did a simple 50% decrease. >.> * Not full quality, unfortunately
“0 - RAW”:
Literally just “stock.slang” saved as a preset. It’s only purpose is to compare ‘raw’ images with the shaders, but it’s cool to see side-by-side when scrolling presets.
“1 - RGB”
Lacking the NTSC colors shader, as well as the NTSC variant of CRT-Guest-Advanced. It’s just sharpened to a degree I thought looked good.
“2 - S-Video”
My absolute favorite! It blurs enough that transparency looks good, but everything still looks sharp. It also brings in the NTSC colors shader, which works ON TOP of the NTSC Lut that is in CRT-Guest-Advanced-NTSC. Combining them is kind of overkill, but omg colors of EVERYTHING look so so so so SO much better.
“3 - AV”
I started to muddy the signal, 2/3-phase is set to Auto, instead of forcing 3 like I did with S-Video. I also added just a tiny bit of fuzz in the signal. I also screwed up the deconvergence just a little bit.
“4 - RF”
I really like this one. It’s taking what I did to AV and cranking it up (down?) the picture is twice as fuzzy, the deconvergence is more extreme, the contrast and saturation are SLIGHTLY lowered - and I even through in an extremely subtle hum-bar that moves upward. I use this as the core-shader-preset on NES games and it feels AMAZING.
And, because I mentioned the blues, I thought this was a great way to show off what I meant:
“1 - RGB”:
Such dark blues…
“2 - S-Video”:
…now bright, wonderful skies!
Now, I’m sure that these don’t correctly match the signal presets I have named them, and I am happy to take feedback in that regard; but accuracy wasn’t a major goal here so much as “feel”. I just wanted it to feel like I could swap video signals on the fly, and I setup a hotkey to change shader presets with Select + Left/Right, and it works pretty great.
I did take an extra long amount of time trying to get these to be BRIGHT while still having pretty thick scanlines and shadow-mask on them however. I use these with my 50" Living Room TV at 4K w/ Black Frame Insertion at 120hz - and I’m pretty happy with the result considering I am not using HDR for them.
Credit, ALL credit, goes to the makers of the original shaders. I’m just having fun making presets off their hard work.
Anyway, here are the shader presets for your enjoyment - I recommend trying these out on all kinds of games. I really enjoyed how it made my GBA games look, for example. Which was unexpected.
IF you like what you see, and decide to try them out, please post some screenshots! I would love to see my presets on top of your favorite games <3