Reverse-aa alternate?

Hi, really liking GTU v5 shader combined with reverse-aa applied twice @ max sharpness (2nd pass cleans up some minor artifacts). Just wondering if there’s a newer or better reverse aa shader out there? Thanks


shaders = "5"

shader0 = "crt/shaders/gtu-v050/pass1.cg"
scale_type0 = "source"
scale0 = "1.0"
filter_linear0 = "false"

shader1 = "crt/shaders/gtu-v050/pass2.cg"
scale_type1 = "source"
scale1 = "1.0"
filter_linear1 = "false"

shader2 = "crt/shaders/gtu-v050/pass3.cg"
scale_type2 = "source"
scale2 = "1.0"
filter_linear2 = "false"

shader3 = "anti-aliasing/shaders/reverse-aa.cg"
scale_type3 = "source"
filter_linear3 = "false"
scale3 = "2.0"

shader4 = "anti-aliasing/shaders/reverse-aa.cg"
scale_type4 = "source"
filter_linear4 = "false"
scale4 = "2.0"



parameters = "REVERSEAA_SHARPNESS;REVERSEAA_SHARPNESS"
REVERSEAA_SHARPNESS = "10.00000"
REVERSEAA_SHARPNESS = "10.00000"

note: you should check shader parameters box to make sure 10.0 is being applied both times. -edit- Especially after hitting “Apply shader changes”

edit: Unfiltered screenshot added

No, I don’t think there have been changes/updates to it in quite some time.

do you have any screenshots of your combination?

Secret of Mana - Water Palace

gturaa1 = GTU v5 + no composite + no scanlines gturaa2 = GTU + reverse-aa (2.0 sharpness) gturaa3 = GTU + reverse-aa (10.0) gturaa4 = GTU + reverse-aa (2.0) + reverse-aa (2.0) gturaa5 = GTU + reverse-aa (10.0) + reverse-aa (10.0)

If you dupe reverse-aa into 2 shaders, it’s easier to control each sharpness separately for experimenting. Comparing the shots, 10.0 might be too strong for some people, but I still like the slight anti-blur it adds.