Nice Hunter, one thing I noticed is that it still doesn’t support CHD files, so I couldn’t test it. I’m just happy that we all have one more alternative for Saturn in Retroarch.
cool, looks like it only builds for windows
Nice! I like a lot Saturn beetle core but it require a powerful CPU (3 Ghz) to run at full speed.
@te_lanus I have seen a build for Linux too inside the buildbot.
Yes, saw it this morning when I woke up, yesterday evening it wasn’t there
Just mentioning this : apple devices being what they are (a scam ?), and YabaSanshiro/Kronos heavily relying on technologies such as opengl compute shaders (available on every OS since 2012 ? except apple ones…), don’t expect this core to run in opengl mode on macosx (as far as i know, the same applies to ios) before a long time.
The developer of Yaba Sanshiro is pursuing a Vulkan back end.
Hello friends! I’m new here but I have an issue with YabaSanshiro…Although I can download the stand-alone emulator (2.10 currently) from uoYabause site and run the emulator fine…the core from RetroArch which is actually the same version constantly crashes…I’m running Windows 7 SP1 (32-bit)…does anyone has any idea why this happens? Thanks!
We would need a log of the crash to even guess what’s going wrong.
At launch ? Are you sure it’s crashing ? Maybe you are just missing the bios (in which case the core will close iirc) ?
Hello thanks for the responses…I managed get working NightWarriors and Marvel Super Heroes…all the other games crash in a very similar way just before the game title or game menu appears… I’m using a bios file and I’ve created a log file…it’s just I can’t seem to upload it from my post as it lets me upload only jpeg, png and ico files…
Your logs don’t show the problem, and i can confirm Guardian Heroes (USA)
works properly for me (the “Darkwater” dump you are using), please show me your core options.
I actually created the log using the retroarch --verbose command line…it’s just something a found so I’m not sure we got the right results to actually see what’s happening…Anyway here is the options menu…
Sorry, i can’t see anything explaining your crash. Maybe there are issues with the 32-bit version of this core ? Sadly, debugging this with a 32-bit setup will be pretty much impossible for me.
Not a problem also thank you very much for your responses…to be fair my set up is not exactly Saturn friendly because for Saturn emulation I mainly rely on SSF…but when I saw that devMiyax is actually improving the Yabause core I thought that it’s the only way I can play Saturn games with nice shaders as well! Anyway hopefully the core will improve with future updates who knows! Thanks again!
Has anybody been experiencing this issue where games with looped audio doesn’t repeat? First game I noticed it on was Guardian Heroes on the first stage. After the bgm finishes it’s always suppose to repeat the same bgm infinitely but instead it plays a different bgm. I noticed this on every game I tried with looping bgm as well
Barbu do you experience any sound issues using Yaba such as bgm not looping in games? I left a game on pause one time and instead of the bgm repeating itself when it ends it seemed to just play forward through the whole ost.
@sonkun I’m not that much interested in YabaSanshiro issues, for the reasons mentioned in https://github.com/devmiyax/yabause/issues/630, a summary :
- author not interested by the libretro port
- codebase unfriendly for libretro ecosystem
- source code released in a way that, imho, disrupts strict GPL compliance
As far as i’m concerned, the YabaSanshiro core is provided as-is, as an alternative if you can’t use the Kronos core, whose author is a lot more friendly toward FOSS & libretro.