Shader download Android..?

Apologies if this is really obvious…

After the shader pack has downloaded what do I do with it… extract, move, & where to…? Another question if I may, what format do Mega Cd’s have to be in…? every time I try to launch an iso the emulator force quits.

Thanks.

Dunno about the Mega CD question, but for the shader pack, it downloads a zip archive to your default download location (‘download’ on my phone). You’ll have to unzip it somehow (I used ES File Explorer’s built-in zip handler) and then you can select one through: RetroArch Settings > Video Settings > XML shader (make sure you check the ‘Enable’ checkbox right above it). Not all of them work on my phone, YMMV.

The RetroArch Genesis/Megadrive core is based on Genesis Plus GX and so the following applies:

  1. Original BIOS ROM files are required (one for each region): unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin and put the in the same directory your game image is in. This bolded part is Android specific. In the PC/console port, these files go in the RetroArch “system” directory.
  1. When using ISO image files, WAV files should be provided as AUDIO track files. You can either load a CUE file pointing to a specific ISO file and containing all the needed information about AUDIO tracks files or directly load the ISO file. In the latter case, the emulator will first look for a .CUE file with the same base name, then if no CUE file is found, it will automatically look for .WAV files respecting one of the following naming format (“XXX” being the .ISO filename and NN being the track number): “XXXNN.wav”, “XXX NN.wav”, “XXXNN. wav”, “XXX – NN.wav” or “XXX_NN.wav”. Please note that compressed audio files (such as .mp3, .mpc, .wma, .ogg, etc) are NOT supported.
  1. When using BIN images files, audio tracks are generally stored within the image file. A CUE file is therefore required with all the needed information about audio tracks location. You can either load the CUE file pointing to the specific BIN file or directly load the .BIN file. In the latter case, the emulator will automatically look for a CUE file with the same base name as the BIN file.

Just wanted to clarify - it’s not ‘based’ on Genesis Plus GX, it IS Genesis Plus GX - it’s pretty much a straight port.