SDL:
SDL drivers: yes
Threads:
Threading support: yes
OpenGL:
OpenGL driver: yes
KMS:
KMS/EGL context support: no
EGL:
EGL context support: yes
OpenVG:
OpenVG output support: no
XVideo:
XVideo output: no
ALSA:
audio driver: yes
OSS:
audio driver: yes
Jack:
audio driver: no
RSound:
audio driver: no
RoarAudio:
audio driver: no
PulseAudio:
audio driver: yes
DirectSound:
audio driver: no
XAudio2:
audio driver: no
zlib:
PNG encode/decode and .zip extraction: yes
OpenAL:
audio driver: no
External:
External filter and plugin support: yes
Cg:
Cg pixel shaders: no
libxml2:
libxml2 XML parsing: yes
SDL_image:
SDL_image image loading: yes
FBO:
OpenGL render-to-texture (multi-pass shaders): yes
Dynamic:
Dynamic run-time loading of libretro library: yes
FFmpeg:
On-the-fly recording of gameplay with libavcodec: no
FreeType:
TTF font rendering with FreeType: yes
Netplay:
Peer-to-peer netplay: yes
Python:
Script support in shaders: no
I’m not realy sure why it says “no” for Cg shaders, I have the latest nvidia toolkit installed. Also for some reason whenever i go to “core options” it always says no core options available. I was trying to use the blargg’s nes filter but it wont come up, neither will any other ones.