Shader parameters help

Hey guys,

How to make this bloom effect a bit less intense? What values should i modify? Thanks!!

CODE

const float amount = 0.60; // suitable range = 0.00 - 1.00 const float power = 0.5; // suitable range = 0.0 - 1.0

void main() { float2 vCoord0 = GetCoordinates(); float3 color = Sample().xyz; float4 sum = vec4(0); float3 bloom;

for(int i= -3 ;i < 3; i++) { sum += SampleLocation(vCoord0 + vec2(-1, i) * 0.004) * amount; sum += SampleLocation(vCoord0 + vec2( 0, i) * 0.004) * amount; sum += SampleLocation(vCoord0 + vec2( 1, i) * 0.004) * amount; }

if (color.r < 0.3 && color.g < 0.3 && color.b < 0.3) { bloom = sum.xyz * sum.xyz * 0.012 + color; } else { if (color.r < 0.5 && color.g < 0.5 && color.b < 0.5) { bloom = sum.xyz * sum.xyz * 0.009 + color; } else { bloom = sum.xyz * sum.xyz * 0.0075 + color; } }

SetOutput(float4(mix(color, bloom, power), 1.0)); }

CODE

Which shader is it?

Have you tried changing the “amount” value?

Thanks, i will try it.

It’s a simple bloom shader. For some reason i can’t get the parameters in the repo one. Will investigate further.