Hi, been a while since I was active here but always been lurking around, great to see the continous progress on all these shaders here and what you guys are achieving
Just a quick question, maybe for the expert shader coders out there, is it possible (if it’s not already been done) to have a single shader pass that can be appended to a shader chain that simply rotates the shader effect for a tate output e.g. if you are playing the game Mr. Do, Donkey Kong, Mercs etc… which are 3:4 aspect ratio in MAME with any shader like easymode-halation.slangp or crt-consumer.slangp and append a last shader pass which simply rotates the previous shader effects 90 degrees (even better have parameters allowing one to rotate on/off, 90, 180, 270 etc…) so the scanlines switch to render vertically and masks horizontally?
Or is it more complex than that and cannot be achieved with a simple with a shader pass?