Hello,
I am using a retroarch build from a couple of days ago and I have always used open gl in the past so I am not sure if this is a new problem or has it always been this way. My question is do all the shaders supposed to work correctly in D3D mode because I just tried to switch over to D3D in retroarch to see if there was any advantages and tried out a couple of shaders. CRT Geom which I normally use appeared normal but would not save any of the parameters that I changed, then I switched over to CRT Royale and it would not let me even load it and the crt intelaced halation shader just appears as a small box in the lower left hand of the screen. When I use open gl in retroarch everything works as it should but not in D3D mode. Is this normal and are there any advantages in D3D mode or should I just stick with open gl? I am also using a Nvidia GTX 750 if that helps also? Thanks