Shader Problems in D3D

Hello,

I am using a retroarch build from a couple of days ago and I have always used open gl in the past so I am not sure if this is a new problem or has it always been this way. My question is do all the shaders supposed to work correctly in D3D mode because I just tried to switch over to D3D in retroarch to see if there was any advantages and tried out a couple of shaders. CRT Geom which I normally use appeared normal but would not save any of the parameters that I changed, then I switched over to CRT Royale and it would not let me even load it and the crt intelaced halation shader just appears as a small box in the lower left hand of the screen. When I use open gl in retroarch everything works as it should but not in D3D mode. Is this normal and are there any advantages in D3D mode or should I just stick with open gl? I am also using a Nvidia GTX 750 if that helps also? Thanks

Ideally, all of them would work identically with both drivers, but that’s clearly not the reality. If OpenGL works for you, you’re better off sticking with it. D3D is mainly there for people who get crummy performance with OGL and just for the sake of flexibility with MS platforms.

Thanks for the advice…I will just stick with OpenGL then.